Sollumz
2.7 (Latest)
2.7 (Latest)
  • 👋Welcome
  • 📋Features
  • 📗Getting Started
    • ðŸ“ĨInstallation
    • 🍀Creating Your First Asset
  • ðŸ”ĻSupport
    • ❔FAQ
    • 💎Getting Help
    • ⚠ïļFiles not supported by Sollumz
  • 📚Tutorials
    • 🌐Creating Static Meshes
    • ðŸ’ĨCreating Static Collisions
    • 🏠Creating Interiors
      • 🏠Picking a building
      • Importing from CodeWalker
      • Planning
      • 🏠📐 Modelling
      • Texturing
      • Collisions
      • Creating ytyp
      • Export from Blender
      • Creating ymap
    • ðŸŽļCreating Props
      • âšŦSetting Up Sollumz Shaders
      • 🌐Converting To Drawable
      • ⚩Creating the Archetype (.ytyp)
    • 🚙Creating Vehicles
      • 📑Setting Up the Model and Materials
      • ðŸĶīPositioning Bones
      • ðŸšĶVertex Groups, Hierarchy, and Armature
      • ðŸĒLOD Assignment
      • ðŸ“ĪExporting
    • ðŸ”ŦCreating Weapons [TODO]
    • 🎎Basic Animation Editing [TODO]
    • 👕Basic Clothes Editing
  • 📄Documentation
    • 🌐Drawables (.ydr)
      • Level of Detail (LODs) Editing
      • Rigging
    • 🚙Fragments (.yft)
      • Bone Physics
      • Collision Physics
      • Prop Setup
      • Vehicle Setup
        • Import Settings
        • Vehicle Windows
        • Light IDs
        • Paint Colors
        • Wheels
        • Export Settings
      • Vehicle Shaders
    • 🗂ïļDrawable Dictionary (.ydd)
    • ðŸ’ĨCollisions (.ybn)
    • 🎎Clip Dictionary (.ycd) [TODO]
    • 📇Archetype Definition (.ytyp)
      • Archetype Flags
      • Archetype Extensions
    • 🗚ïļMap Data (.ymap)
    • ðŸ’ĄLighting (.ydr)
      • Light Flags
      • Flashiness Values
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  1. Documentation
  2. Lighting (.ydr)

Flashiness Values

All light types have a Flashiness parameter, here you can set a value to make the light flicker or flash in a specific predefined way.

PreviousLight Flags

Last updated 11 months ago

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The default value is set to 0, or constantly visible.

Flashiness Name
Description

Constant (0)

Light shines constantly, no flashing

Random (1)

Takes the lights Extent value as a factor for the random value

Random Override If Wet (2)

Once Per Second (3)

Light flashes 1 time per second

Twice Per Second (4)

Light flashes 2 times per second

Five Per Second (5)

Light flashes 5 times per second

Random Flashiness (6)

Truely random flashiness

Off (7)

Unused (8)

An unused value, has no effect

Alarm (9)

Flashes like an alarm, possibly tied to audio alarms?

On When Raining (10)

Flashing begins when weather is set to rain

Cycle 1 (11)

A predefined flashing cycle

Cycle 2 (12)

A predefined flashing cycle

Cycle 3 (13)

A predefined flashing cycle

Disco (14)

Flashes like a disco ball

Candle (15)

More so a flicker, like a candle

Plane (16)

Likely used for plane lights, the navigation ones

Fire (17)

Similar to the candle, but flickers faster

Threshold (18)

Electric (19)

Flashes like an electric ceiling light

Strobe (20)

Flickers like a strobe light, very fast and intense

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