Bone Physics
You will notice that each Fragment bone now has a Use Physics
property.

Enabling this will reveal a Physics
subpanel where various physics properties can be configured for that bone. The defaults work great for most use cases but feel free to tweak them to get the results you want.
Most importantly, enabling Use Physics is what causes the bone to react to physics. If this is unticked, any geometry associated with the bone will always remain static in-game. Usually, you'd have a bone for each separable part. That way, all parts of your Fragment will act independently of each other. See the Prop Setup page for an example (vehicles also have separable parts but the bone hierarchy is usually much more complex).
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