πŸ“‹Features

Key

🟩 Fully implemented

🟧 Partially implemented

πŸŸ₯ Not implemented

Sollumz cannot import binary formats directly. You must convert them to XML first using CodeWalker!

Since this plugin was designed around CodeWalker's XML file formats, OpenIV is not explicitly supported. You may experience issues going from Sollumz > CodeWalker > OpenIV. It's highly recommended that you just use CodeWalker.

File Formats

Asset Type
File Extension
Import
Export

Drawable

.ydr.xml

🟩

🟩

Drawable Dictionary

.ydd.xml

🟩

🟩

Static Collision

.ybn.xml

🟩

🟩

Fragment

.yft.xml

🟧

🟧

Clip Dictionary

.ycd.xml

🟧

🟧

Map Data

.ymap.xml

🟩

🟩

Archetype Definition

.ytyp.xml

🟩

🟩

Specific Features

Drawable (.ydr)

Feature
Support

Mesh editing

🟩

Embedded collisions

🟩

Shader editing

🟩

Terrain shader painting

🟩

Tint shaders

🟩

Props

🟩

Shader preview

🟧

Drawable Dictionary (.ydd)

Feature
Support

Editing Drawable Dictionaries

🟩

Importing with external skeleton

🟩

Static Collision (.ybn)

Feature
Support

Collision editing

🟩

Fragment (.yft)

Feature
Support

Vehicles

🟩

Breakable props (i.e. street lights)

🟩

Breakable glass props

🟩

Explodable props (i.e. gas tanks)

🟩

Ped yfts

πŸŸ₯

Cloth yfts

🟩

Unsupported Ped YFTs

The following is a list of unsupported ped YFTs. These YFTs contain unknown ragdoll physics data that is not handled by Sollumz. Currently, it is not possible to create completely custom player skeletons.

Clip Dictionary (.ycd)

Feature
Support

Skeletal Animations

🟩

UV Animations

🟩

Camera Animations

🟩

Light Animations

🟧

Map Data (.ymap)

Feature
Support

Entities

🟩

Box Occluders

🟩

Car Generators

🟩

Model Occluders

🟩

Physics Dictionaries

πŸŸ₯

Time Cycle

πŸŸ₯

Lod Lights

πŸŸ₯

Archetype Definition (.ytyp)

Feature
Support

Base Archetypes

🟩

Time Archetypes

🟩

MLO Archetypes

🟩

Create rooms from vertices

🟩

Create portals from vertices

🟩

Entity Extensions

🟩

Entity Sets

🟩

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