Sollumz
2.7 (Latest)
2.7 (Latest)
  • 👋Welcome
  • 📋Features
  • 📗Getting Started
    • ðŸ“ĨInstallation
    • 🍀Creating Your First Asset
  • ðŸ”ĻSupport
    • ❔FAQ
    • 💎Getting Help
    • ⚠ïļFiles not supported by Sollumz
  • 📚Tutorials
    • 🌐Creating Static Meshes
    • ðŸ’ĨCreating Static Collisions
    • 🏠Creating Interiors
      • 🏠Picking a building
      • Importing from CodeWalker
      • Planning
      • 🏠📐 Modelling
      • Texturing
      • Collisions
      • Creating ytyp
      • Export from Blender
      • Creating ymap
    • ðŸŽļCreating Props
      • âšŦSetting Up Sollumz Shaders
      • 🌐Converting To Drawable
      • ⚩Creating the Archetype (.ytyp)
    • 🚙Creating Vehicles
      • 📑Setting Up the Model and Materials
      • ðŸĶīPositioning Bones
      • ðŸšĶVertex Groups, Hierarchy, and Armature
      • ðŸĒLOD Assignment
      • ðŸ“ĪExporting
    • ðŸ”ŦCreating Weapons [TODO]
    • 🎎Basic Animation Editing [TODO]
    • 👕Basic Clothes Editing
  • 📄Documentation
    • 🌐Drawables (.ydr)
      • Level of Detail (LODs) Editing
      • Rigging
    • 🚙Fragments (.yft)
      • Bone Physics
      • Collision Physics
      • Prop Setup
      • Vehicle Setup
        • Import Settings
        • Vehicle Windows
        • Light IDs
        • Paint Colors
        • Wheels
        • Export Settings
      • Vehicle Shaders
    • 🗂ïļDrawable Dictionary (.ydd)
    • ðŸ’ĨCollisions (.ybn)
    • 🎎Clip Dictionary (.ycd) [TODO]
    • 📇Archetype Definition (.ytyp)
      • Archetype Flags
      • Archetype Extensions
    • 🗚ïļMap Data (.ymap)
    • ðŸ’ĄLighting (.ydr)
      • Light Flags
      • Flashiness Values
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  • File Formats
  • Specific Features

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Features

ðŸŸĐ Fully implemented

🟧 Partially implemented

ðŸŸĨ Not implemented

Sollumz cannot import binary formats directly. You must convert them to XML first using CodeWalker!

Since this plugin was designed around CodeWalker's XML file formats, OpenIV is not explicitly supported. You may experience issues going from Sollumz > CodeWalker > OpenIV. It's highly recommended that you just use CodeWalker.

File Formats

Asset Type
File Extension
Import
Export

Drawable

.ydr.xml

ðŸŸĐ

ðŸŸĐ

Drawable Dictionary

.ydd.xml

ðŸŸĐ

ðŸŸĐ

Static Collision

.ybn.xml

ðŸŸĐ

ðŸŸĐ

Fragment

.yft.xml

🟧

🟧

Clip Dictionary

.ycd.xml

🟧

🟧

Map Data

.ymap.xml

ðŸŸĐ

ðŸŸĐ

Archetype Definition

.ytyp.xml

ðŸŸĐ

ðŸŸĐ

Specific Features

Drawable (.ydr)

Feature
Support

Mesh editing

ðŸŸĐ

Embedded collisions

ðŸŸĐ

Shader editing

ðŸŸĐ

Terrain shader painting

ðŸŸĐ

Tint shaders

ðŸŸĐ

Props

ðŸŸĐ

Shader preview

🟧

Drawable Dictionary (.ydd)

Feature
Support

Editing Drawable Dictionaries

ðŸŸĐ

Importing with external skeleton

ðŸŸĐ

Static Collision (.ybn)

Feature
Support

Collision editing

ðŸŸĐ

Fragment (.yft)

Feature
Support

Vehicles

ðŸŸĐ

Breakable props (i.e. street lights)

ðŸŸĐ

Breakable glass props

ðŸŸĐ

Explodable props (i.e. gas tanks)

ðŸŸĨ

Ped yfts

ðŸŸĨ

Cloth yfts

ðŸŸĨ

Unsupported Ped YFTs

The following is a list of unsupported ped YFTs. These YFTs contain unknown ragdoll physics data that is not handled by Sollumz. Currently, it is not possible to create completely custom player skeletons.

z_z_alien.yft 
z_z_fred.yft 
z_z_fred_large.yft 
z_z_wilma.yft 
z_z_wilma_large.yft 
a_c_boar.yft 
a_c_cat_01.yft 
a_c_chickenhawk.yft 
a_c_chimp.yft 
a_c_cormorant.yft 
a_c_cow.yft 
a_c_coyote.yft 
a_c_crow.yft 
a_c_deer.yft 
a_c_dolphin.yft 
a_c_fish.yft 
a_c_hen.yft 
a_c_humpback.yft 
a_c_killerwhale.yft 
a_c_pig.yft 
a_c_pigeon.yft 
a_c_poodle.yft 
a_c_pug.yft 
a_c_rabbit_01.yft 
a_c_rat.yft 
a_c_rhesus.yft 
a_c_seagull.yft 
a_c_sharkhammer.yft 
a_c_stingray.yft 
a_c_westy.yft 
a_c_whalegrey.yft 
a_c_chop.yft 
a_c_husky.yft 
a_c_mtlion.yft 
a_c_retriever.yft 
a_c_rottweiler.yft 
a_c_sharktiger.yft 
a_c_shepherd.yft 
a_c_chimp_02.yft 
a_c_rabbit_02.yft 
a_c_panther.yft 
a_c_chickenhawk.yft 
a_c_rhesus.yft 
a_c_seagull.yft 
a_c_chop_02.yft 
a_c_chickenhawk.yft 

Clip Dictionary (.ycd)

Feature
Support

Skeletal Animations

ðŸŸĐ

UV Animations

ðŸŸĐ

Camera Animations

ðŸŸĐ

Light Animations

🟧

Map Data (.ymap)

Feature
Support

Entities

ðŸŸĐ

Box Occluders

ðŸŸĐ

Car Generators

ðŸŸĐ

Model Occluders

ðŸŸĐ

Physics Dictionaries

ðŸŸĨ

Time Cycle

ðŸŸĨ

Lod Lights

ðŸŸĨ

Archetype Definition (.ytyp)

Feature
Support

Base Archetypes

ðŸŸĐ

Time Archetypes

ðŸŸĐ

MLO Archetypes

ðŸŸĐ

Create rooms from vertices

ðŸŸĐ

Create portals from vertices

ðŸŸĐ

Entity Extensions

ðŸŸĐ

Entity Sets

ðŸŸĐ

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Last updated 1 year ago

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