Sollumz
2.7 (Latest)
2.7 (Latest)
  • 👋Welcome
  • 📋Features
  • 📗Getting Started
    • ðŸ“ĨInstallation
    • 🍀Creating Your First Asset
  • ðŸ”ĻSupport
    • ❔FAQ
    • 💎Getting Help
    • ⚠ïļFiles not supported by Sollumz
  • 📚Tutorials
    • 🌐Creating Static Meshes
    • ðŸ’ĨCreating Static Collisions
    • 🏠Creating Interiors
      • 🏠Picking a building
      • Importing from CodeWalker
      • Planning
      • 🏠📐 Modelling
      • Texturing
      • Collisions
      • Creating ytyp
      • Export from Blender
      • Creating ymap
    • ðŸŽļCreating Props
      • âšŦSetting Up Sollumz Shaders
      • 🌐Converting To Drawable
      • ⚩Creating the Archetype (.ytyp)
    • 🚙Creating Vehicles
      • 📑Setting Up the Model and Materials
      • ðŸĶīPositioning Bones
      • ðŸšĶVertex Groups, Hierarchy, and Armature
      • ðŸĒLOD Assignment
      • ðŸ“ĪExporting
    • ðŸ”ŦCreating Weapons [TODO]
    • 🎎Basic Animation Editing [TODO]
    • 👕Basic Clothes Editing
  • 📄Documentation
    • 🌐Drawables (.ydr)
      • Level of Detail (LODs) Editing
      • Rigging
    • 🚙Fragments (.yft)
      • Bone Physics
      • Collision Physics
      • Prop Setup
      • Vehicle Setup
        • Import Settings
        • Vehicle Windows
        • Light IDs
        • Paint Colors
        • Wheels
        • Export Settings
      • Vehicle Shaders
    • 🗂ïļDrawable Dictionary (.ydd)
    • ðŸ’ĨCollisions (.ybn)
    • 🎎Clip Dictionary (.ycd) [TODO]
    • 📇Archetype Definition (.ytyp)
      • Archetype Flags
      • Archetype Extensions
    • 🗚ïļMap Data (.ymap)
    • ðŸ’ĄLighting (.ydr)
      • Light Flags
      • Flashiness Values
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  1. Tutorials
  2. Creating Props

Converting To Drawable

PreviousSetting Up Sollumz ShadersNextCreating the Archetype (.ytyp)

Last updated 11 months ago

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Game meshes are stored in the file format. Creating Drawables in Sollumz is very simple. This tutorial will walk you through step-by-step.

Converting to a Drawable

The first thing to do is convert your object(s) to a Drawable. Select all the objects and click Convert to Drawable in Sollumz Tools > Drawables > Create Drawable Objects.

You will notice in your Scene Collection top right, that your object has changed a little. It is now in the correct hierarchy / format for GTA V.

If you navigate to Mesh Properties > Sollumz LODs with the drawable model selected, you'll also notice that the active mesh is automatically assigned to the "High" LOD level. This panel is where you can assign other meshes as LODs. More info on that . For the sake of this tutorial, we will only be setting the High LOD level.

📚
ðŸŽļ
🌐
here
Drawable (.ydr)
Drawable Hierarchy
Mesh Properties > Sollumz LODs