For the complete documentation index, see llms.txt. This page is also available as Markdown.

Archetype Flags

Archetype flags are used to define certain properties of the archetype, like its vertex colours and its physics and how it renders

Flag
Description

Wet Road Reflection

Contributes to reflections on wet road surfaces

Dont Fade

The entity does not fade with distance, it pops in and out instead

Draw Last

Drawn after everything else, so transparent surfaces such as glass blend correctly over what is behind them

Climbable By AI

Peds may climb over it

Suppress HD TXDs

High detail texture dictionaries are never streamed in, useful for props never seen close up

Static

Freezes the entity and disables physics, the default for most map props

Disable alpha sorting

Changes how the entity is written to the depth buffer, can help or hurt when transparent surfaces overlap; try it alongside Draw Last

Tough For Bullets

Bullets neither penetrate nor scar the surface

Is Generic

Appears to mark archetypes reused across many locations, poorly understood (used for procedural objects)

Has Anim (YCD)

The archetype has an associated clip dictionary

UV anims (YCD)

The archetype has UV animations, used for scrolling signs and conveyor belts

Shadow Only

The entity is invisible but still casts a shadow, commonly used to fake shadows cheaply

Damage Model

The archetype has a damaged state, as street lights and hydrants do

Dont Cast Shadows

The entity is visible but casts no shadow

Cast Texture Shadows

Related to alpha-aware shadows, but its effect is unclear. Has Alpha Shadow appears to be the flag that actually drives them

Dont Collide With Flyer

Aircraft pass straight through

Double-sided rendering

Back faces are rendered too, commonly used on foliage

Dynamic

The entity is simulated by physics and can be pushed or knocked over

Override Physics Bounds

Uses the collision bounds defined on the archetype instead of those embedded in the model

Auto Start Anim

The animation plays on its own, without a script starting it

Has Pre Reflected Water Proxy

Has a simplified version prepared for water reflections

Has Drawable Proxy For Water Reflections

The water reflection proxy is a separate drawable

Does Not Provide AI Cover

Peds will not take cover behind it

Does Not Provide Player Cover

The player cannot take cover behind it

Is Ladder Deprecated

Legacy ladder flag, no longer used

Has Cloth

The model contains simulated cloth

Enable Door Physics

Enables door physics, the archetype's special attribute must also be set to the kind of door, otherwise the flag does nothing.

Is Fixed For Navigation

The object is already part of the navigation mesh, so peds do not steer around it at runtime

Dont Avoid By Peds

Peds do not steer around it while pathfinding, collision still applies

Use Ambient Scale

Takes the ambient lighting scale from the surrounding area instead of computing its own

Is Debug

Appears to mark development-only content, poorly understood

Has Alpha Shadow

The archetype casts an alpha-aware shadow

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