Archetype Flags
Archetype flags are used to define certain properties of the archetype, like its vertex colours and its physics and how it renders

Wet Road Reflection
Contributes to reflections on wet road surfaces
Dont Fade
The entity does not fade with distance, it pops in and out instead
Draw Last
Drawn after everything else, so transparent surfaces such as glass blend correctly over what is behind them
Climbable By AI
Peds may climb over it
Suppress HD TXDs
High detail texture dictionaries are never streamed in, useful for props never seen close up
Static
Freezes the entity and disables physics, the default for most map props
Disable alpha sorting
Changes how the entity is written to the depth buffer, can help or hurt when transparent surfaces overlap; try it alongside Draw Last
Tough For Bullets
Bullets neither penetrate nor scar the surface
Is Generic
Appears to mark archetypes reused across many locations, poorly understood (used for procedural objects)
Has Anim (YCD)
The archetype has an associated clip dictionary
UV anims (YCD)
The archetype has UV animations, used for scrolling signs and conveyor belts
Shadow Only
The entity is invisible but still casts a shadow, commonly used to fake shadows cheaply
Damage Model
The archetype has a damaged state, as street lights and hydrants do
Dont Cast Shadows
The entity is visible but casts no shadow
Cast Texture Shadows
Related to alpha-aware shadows, but its effect is unclear. Has Alpha Shadow appears to be the flag that actually drives them
Dont Collide With Flyer
Aircraft pass straight through
Double-sided rendering
Back faces are rendered too, commonly used on foliage
Dynamic
The entity is simulated by physics and can be pushed or knocked over
Override Physics Bounds
Uses the collision bounds defined on the archetype instead of those embedded in the model
Auto Start Anim
The animation plays on its own, without a script starting it
Has Pre Reflected Water Proxy
Has a simplified version prepared for water reflections
Has Drawable Proxy For Water Reflections
The water reflection proxy is a separate drawable
Does Not Provide AI Cover
Peds will not take cover behind it
Does Not Provide Player Cover
The player cannot take cover behind it
Is Ladder Deprecated
Legacy ladder flag, no longer used
Has Cloth
The model contains simulated cloth
Enable Door Physics
Enables door physics, the archetype's special attribute must also be set to the kind of door, otherwise the flag does nothing.
Is Fixed For Navigation
The object is already part of the navigation mesh, so peds do not steer around it at runtime
Dont Avoid By Peds
Peds do not steer around it while pathfinding, collision still applies
Use Ambient Scale
Takes the ambient lighting scale from the surrounding area instead of computing its own
Is Debug
Appears to mark development-only content, poorly understood
Has Alpha Shadow
The archetype casts an alpha-aware shadow
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