# Documentation

- [Drawables (.ydr)](https://docs.sollumz.org/documentation/drawables.ydr.md)
- [Level of Detail (LODs) Editing](https://docs.sollumz.org/documentation/drawables.ydr/level-of-detail-lods-editing.md)
- [Rigging](https://docs.sollumz.org/documentation/drawables.ydr/rigging.md)
- [Fragments (.yft)](https://docs.sollumz.org/documentation/fragments.yft.md)
- [Bone Physics](https://docs.sollumz.org/documentation/fragments.yft/bone-physics.md)
- [Collision Physics](https://docs.sollumz.org/documentation/fragments.yft/collision-physics.md)
- [Prop Setup](https://docs.sollumz.org/documentation/fragments.yft/prop-setup.md)
- [Vehicle Setup](https://docs.sollumz.org/documentation/fragments.yft/vehicle-setup.md)
- [Import Settings](https://docs.sollumz.org/documentation/fragments.yft/vehicle-setup/import-settings.md)
- [Vehicle Windows](https://docs.sollumz.org/documentation/fragments.yft/vehicle-setup/vehicle-windows.md)
- [Light IDs](https://docs.sollumz.org/documentation/fragments.yft/vehicle-setup/light-ids.md)
- [Paint Colors](https://docs.sollumz.org/documentation/fragments.yft/vehicle-setup/paint-colors.md)
- [Wheels](https://docs.sollumz.org/documentation/fragments.yft/vehicle-setup/wheels.md)
- [Export Settings](https://docs.sollumz.org/documentation/fragments.yft/vehicle-setup/export-settings.md)
- [Vehicle Shaders](https://docs.sollumz.org/documentation/fragments.yft/vehicle-shaders.md): In this page you can find all vehicle shaders used on vehicles and their technical usage
- [Drawable Dictionary (.ydd)](https://docs.sollumz.org/documentation/drawable-dictionary.ydd.md)
- [Collisions (.ybn)](https://docs.sollumz.org/documentation/collisions.ybn.md)
- [Clip Dictionary (.ycd) \[TODO\]](https://docs.sollumz.org/documentation/clip-dictionary.ycd-todo.md)
- [Archetype Definition (.ytyp)](https://docs.sollumz.org/documentation/archetype-definition.ytyp.md)
- [Archetype Flags](https://docs.sollumz.org/documentation/archetype-definition.ytyp/archetype-flags.md): Archetype flags are used to define certain properties of the archetype, like its vertex colours and its physics and how it renders
- [Archetype Extensions](https://docs.sollumz.org/documentation/archetype-definition.ytyp/archetype-extensions.md): Used to add things like particles, ped spawns, ladders, and light shafts to be attached to the entity
- [Map Data (.ymap)](https://docs.sollumz.org/documentation/map-data.ymap-todo.md): Map Data such as object locations, car generators, occlusions, and lod lights are stored in the .ymap file format.
- [Lighting (.ydr)](https://docs.sollumz.org/documentation/lighting-.ydr.md): Lights are well, lights that are embedded into .ydr or .yft objects. there is many different settings for these lights which can make it very tricky and confusing to get right.
- [Light Flags](https://docs.sollumz.org/documentation/lighting-.ydr/light-flags.md)
- [Flashiness Values](https://docs.sollumz.org/documentation/lighting-.ydr/flashiness-values.md): All light types have a Flashiness parameter, here you can set a value to make the light flicker or flash in a specific predefined way.


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