# Light IDs

Any mesh with `vehicle_lightsemissive` shaders will appear always emissive in-game unless light IDs are assigned. Assigning light IDs allow you to make some faces only appear emissive under certain conditions (i.e. headlights on/off). Sollumz makes assigning light IDs easy.

With a headlight object selected, enter `Edit Mode` in `Face Selection` mode and navigate to the `Sollumz Tools > Fragment > Vehicle Light IDs` panel.

<figure><img src="https://4252508569-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FcRAM9lBHCqq3QodZ420I%2Fuploads%2FbH2qOPM86ZY2CPVCU96W%2Fimage.png?alt=media&#x26;token=b6ff6f90-8283-4ee6-b189-4205115f3cfc" alt=""><figcaption><p>Sollumz Tools > Fragment > Vehicle Light IDs</p></figcaption></figure>

Select the faces of the left headlight that use the emissive shader, then set its light ID to `headlight_l`.

<div align="left"><figure><img src="https://4252508569-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FcRAM9lBHCqq3QodZ420I%2Fuploads%2FrEb4fw8rSTUX7Itd5e9F%2Fset_light_id.gif?alt=media&#x26;token=f6dc70ac-c370-4d66-9e12-9529aedbe2d5" alt=""><figcaption><p>Setting left headlight light IDs</p></figcaption></figure></div>

Notice now that if you unselect those faces, and select the `headlight_l` light ID, it will select those faces you just assigned.

<div align="left"><figure><img src="https://4252508569-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FcRAM9lBHCqq3QodZ420I%2Fuploads%2Ff5X2H2sFJGYxUg4VNuX9%2Fselect_light_id.gif?alt=media&#x26;token=d992c366-9a5e-4275-af54-2fb32468070f" alt=""><figcaption><p>Selecting light IDs</p></figcaption></figure></div>
