Archetype Extensions
Used to add things like particles, ped spawns, ladders, and light shafts to be attached to the entity
CExtensionDefExpression
Used for:
Setting | Description |
---|---|
Name | |
Expression Dictionary Name | |
Expression Name | |
Creature Metadata Name | |
Initialize on Collision | |
Offset Position XYZ | Extension offset relative to entity origin |
CExtensionProcObject
Used For: Attaching / Spreading procedural objects
Setting | Description |
---|---|
Name | Extension Name |
Radius Inner | Inside radius of a circle around the extension |
Radius Outer | outside radius of a circle around the extension |
Spacing | Distance between procedural objects |
Min Scale | Lowest possible scale value |
Max Scale | Highest possible scale value |
Min Scale Z | Lowest possible scale value on the Z axis |
Max Scale Z | Highest possible scale value on the Z axis |
Min Z Offset | lowest possible offset on the Z Axis |
Max Z Offset | Highest possible offset on the Z Axis |
Object Hash | procedural object to use |
Flags | |
Offset Position XYZ | Extension offset relative to entity origin |
CExtensionDefWindDisturbance
Used for:
Setting | Description |
---|---|
Name | Extension Name |
Offset Rotation XYZ | Extension rotation |
Disturbance Type | |
Bone Tag | Linked bone's Bone Tag(Optional?) |
Size XYZW | |
Flags | |
Offset Position XYZ | Extension offset relative to entity origin |
CExtensionDefSpawnPointOverride
Used For: Spawning / overriding ped spawns
Setting | Description |
---|---|
Name | Extension Name |
Scenario Type | Scenario type from .ymt scenarios |
iTime Start Override | When the override should start |
iTime End Override | When the override should end |
Group | Ped Group |
Model Set | Ped Model Set |
Radius | Radius of the Spawn Point Override |
Time Till ped Leaves | Time until ped stops task (in minutes?) |
Available in MP/SP | Whether it is SP only or MP |
Scenario Flags | |
Offset Position XYZ | Extension offset relative to entity origin |
CExtensionDefSpawnPoint
Used For: Attaching peds / ped scenarios to objects
Setting | Description |
---|---|
Name | Extension Name |
Offset Rotation XYZ | Extension rotation |
Spawn Type | |
Ped Type | |
Group | Ped Group |
Interior | Interior Name (if inside one) |
Required Map | |
Probability | Chance for the scenario to spawn |
Time Till Ped Leaves | Time until ped stops task (in minutes?) |
Radius | Radius of the Spawn Point |
Start | Time the scenario starts |
End | Time the scenario ends |
High Priority | Prioritizes spawning of scenario |
Extended Range | Extend range at which the scenario can spawn relative to the player |
Short Range | Decrease range at which the scenario can spawn relative to the player |
Available in MP/SP | Whether it is SP only or MP |
Scenario Flags | |
Offset Position XYZ | Extension offset relative to entity origin |
CExtensionDefLightShaft
Used For: Light Rays / God Rays
Setting | Description |
---|---|
Density Type | How dense the light shaft should be |
Volume Type | Shape of the shaft |
Scale By Sun Intensity | Use in game sun intensity to effect brightness |
Direction Amount | |
Length | Length of the Light Shaft |
Color | Color of the Light Shaft |
Intensity | Intensity of the Light Shaft |
Flashiness | Flags for how fast and if the Light Shaft should flash / flicker |
Flags | Only Possible flags are 35, 99, 83, 115, 51 |
Fade In Time Start | When the Light Shaft should begin to appear |
Fade in time End | when the Light Shaft is fully visible |
Fade Out Time Start | When the Light Shaft should begin fading away |
Fade Out Time End | when the Light Shaft Shouldnt be visible |
Fade Distance Start | Distance at which the Light Shaft begins Fading |
Fade Distance End | Distance at which the Light Shaft is fully Faded |
Softness | |
Corner A XYZ | Top Left Corner Coords |
Corner B XYZ | Top Right Corner Coords |
Corner C XYZ | Bottom Right Corner Coords |
Corner D XYZ | Bottom Left Corner Coords |
Offset Position XYZ | Extension offset relative to entity origin |
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