Archetype Extensions

Used to add things like particles, ped spawns, ladders, and light shafts to be attached to the entity

CExtensionDefExpression

Used for:

SettingDescription

Name

Expression Dictionary Name

Expression Name

Creature Metadata Name

Initialize on Collision

Offset Position XYZ

Extension offset relative to entity origin

CExtensionProcObject

Used For: Attaching / Spreading procedural objects

SettingDescription

Name

Extension Name

Radius Inner

Inside radius of a circle around the extension

Radius Outer

outside radius of a circle around the extension

Spacing

Distance between procedural objects

Min Scale

Lowest possible scale value

Max Scale

Highest possible scale value

Min Scale Z

Lowest possible scale value on the Z axis

Max Scale Z

Highest possible scale value on the Z axis

Min Z Offset

lowest possible offset on the Z Axis

Max Z Offset

Highest possible offset on the Z Axis

Object Hash

procedural object to use

Flags

Offset Position XYZ

Extension offset relative to entity origin

CExtensionDefWindDisturbance

Used for:

SettingDescription

Name

Extension Name

Offset Rotation XYZ

Extension rotation

Disturbance Type

Bone Tag

Linked bone's Bone Tag(Optional?)

Size XYZW

Flags

Offset Position XYZ

Extension offset relative to entity origin

CExtensionDefSpawnPointOverride

Used For: Spawning / overriding ped spawns

SettingDescription

Name

Extension Name

Scenario Type

Scenario type from .ymt scenarios

iTime Start Override

When the override should start

iTime End Override

When the override should end

Group

Ped Group

Model Set

Ped Model Set

Radius

Radius of the Spawn Point Override

Time Till ped Leaves

Time until ped stops task (in minutes?)

Available in MP/SP

Whether it is SP only or MP

Scenario Flags

Offset Position XYZ

Extension offset relative to entity origin

CExtensionDefSpawnPoint

Used For: Attaching peds / ped scenarios to objects

SettingDescription

Name

Extension Name

Offset Rotation XYZ

Extension rotation

Spawn Type

Ped Type

Group

Ped Group

Interior

Interior Name (if inside one)

Required Map

Probability

Chance for the scenario to spawn

Time Till Ped Leaves

Time until ped stops task (in minutes?)

Radius

Radius of the Spawn Point

Start

Time the scenario starts

End

Time the scenario ends

High Priority

Prioritizes spawning of scenario

Extended Range

Extend range at which the scenario can spawn relative to the player

Short Range

Decrease range at which the scenario can spawn relative to the player

Available in MP/SP

Whether it is SP only or MP

Scenario Flags

Offset Position XYZ

Extension offset relative to entity origin

CExtensionDefLightShaft

Used For: Light Rays / God Rays

SettingDescription

Density Type

How dense the light shaft should be

Volume Type

Shape of the shaft

Scale By Sun Intensity

Use in game sun intensity to effect brightness

Direction Amount

Length

Length of the Light Shaft

Color

Color of the Light Shaft

Intensity

Intensity of the Light Shaft

Flashiness

Flags for how fast and if the Light Shaft should flash / flicker

Flags

Only Possible flags are 35, 99, 83, 115, 51

Fade In Time Start

When the Light Shaft should begin to appear

Fade in time End

when the Light Shaft is fully visible

Fade Out Time Start

When the Light Shaft should begin fading away

Fade Out Time End

when the Light Shaft Shouldnt be visible

Fade Distance Start

Distance at which the Light Shaft begins Fading

Fade Distance End

Distance at which the Light Shaft is fully Faded

Softness

Corner A XYZ

Top Left Corner Coords

Corner B XYZ

Top Right Corner Coords

Corner C XYZ

Bottom Right Corner Coords

Corner D XYZ

Bottom Left Corner Coords

Offset Position XYZ

Extension offset relative to entity origin

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