For the complete documentation index, see llms.txt. This page is also available as Markdown.

πŸ“‡Archetype Definition (.ytyp)

Archetype definitions (.ytyp) is basically the configuration file to define properties of objects. inside the .ytyp you will find multiple Archetypes, each archetype is for one object, there is 3 types of archetypes, Base, Time and MLO. Base is for .ydr, .ydd, .yft objects, Time archetypes are for time based objects such as window emissives that only show up at night. MLO archetypes are for MLOs (.ybn) objects.

Settings
Description

Type

Archetype type (Base, Time, MLO)

Name

Archetype Name

Special Attribute

Marks the archetype as a special kind of object, most often a door, but also lights, bushes and a few others

Texture Dictionary

Texture dictionary (.YTD)

Clip Dictionary

Linked YCD Animation (.YCD)

Drawable Dictionary

The .YDD this archetype's model comes from. Blank when the model is not inside a dictionary

Physics Dictionary

Blank or same as Archetype Name if embedded

HD Texture Distance

Distance at which the HD Textures (+hi.ytd, +hidr.ytd) load

LOD Distance

Distance at which the object unloads

Asset Type

Assetless, Drawable Dictionary (.YDD), Drawable (.YDR), Fragment (.YFT), Uninitialized

Asset Name

Same as Archetype Name

Linked Object

Object in blender scene linked to the archetype

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