Sollumz
2.7 (Latest)
2.7 (Latest)
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    • ⚠ïļFiles not supported by Sollumz
  • 📚Tutorials
    • 🌐Creating Static Meshes
    • ðŸ’ĨCreating Static Collisions
    • 🏠Creating Interiors
      • 🏠Picking a building
      • Importing from CodeWalker
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      • 🏠📐 Modelling
      • Texturing
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      • Creating ytyp
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      • Creating ymap
    • ðŸŽļCreating Props
      • âšŦSetting Up Sollumz Shaders
      • 🌐Converting To Drawable
      • ⚩Creating the Archetype (.ytyp)
    • 🚙Creating Vehicles
      • 📑Setting Up the Model and Materials
      • ðŸĶīPositioning Bones
      • ðŸšĶVertex Groups, Hierarchy, and Armature
      • ðŸĒLOD Assignment
      • ðŸ“ĪExporting
    • ðŸ”ŦCreating Weapons [TODO]
    • 🎎Basic Animation Editing [TODO]
    • 👕Basic Clothes Editing
  • 📄Documentation
    • 🌐Drawables (.ydr)
      • Level of Detail (LODs) Editing
      • Rigging
    • 🚙Fragments (.yft)
      • Bone Physics
      • Collision Physics
      • Prop Setup
      • Vehicle Setup
        • Import Settings
        • Vehicle Windows
        • Light IDs
        • Paint Colors
        • Wheels
        • Export Settings
      • Vehicle Shaders
    • 🗂ïļDrawable Dictionary (.ydd)
    • ðŸ’ĨCollisions (.ybn)
    • 🎎Clip Dictionary (.ycd) [TODO]
    • 📇Archetype Definition (.ytyp)
      • Archetype Flags
      • Archetype Extensions
    • 🗚ïļMap Data (.ymap)
    • ðŸ’ĄLighting (.ydr)
      • Light Flags
      • Flashiness Values
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On this page
  • Vehicle Paint shaders
  • Vehicle Light shaders
  • Vehicle Glass shaders
  • Vehicle Interior shaders
  • Vehicle Mesh shaders
  • Vehicle Tire shaders
  • Vehicle Emissive shaders
  • Vehicle License plate shaders
  • Vehicle Miscellaneous shaders

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  1. Documentation
  2. Fragments (.yft)

Vehicle Shaders

In this page you can find all vehicle shaders used on vehicles and their technical usage

PreviousExport SettingsNextDrawable Dictionary (.ydd)

Last updated 5 months ago

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Vehicle Paint shaders

vehicle_paint1

Typical vehicle paint shader, used on most vehicles in GTA V.

UV Maps
Texture

UVMap 0

Diffuse / Specular

UVMap 1

Dirt


vehicle_paint1_enveff

Basic vehicle paint shader with additional feature of applying snow.

Vertex Alpha: visibility of snow samplers (black - non applied, white - applied)

UV Maps
Texture

UVMap 0

Diffuse / Specular

UVMap 1

Dirt


vehicle_paint2

A very similar shader to vehicle_paint1, with dirt mapping moved to first UV map.

UV Maps
Texture

UVMap 0

Diffuse / Specular / Dirt


vehicle_paint2_enveff

A copy of vehicle_paint2 with additional feature of applying snow.

Vertex Alpha: visibility of snow samplers (black - non applied, white - applied)

UV Maps
Texture

UVMap 0

Diffuse / Specular / Dirt


vehicle_paint3

Used for liveries on a car.

UV Maps
Texture

UVMap 0

Diffuse / Dirt

UVMap 1

Second diffuse / Specular


vehicle_paint3_enveff

A copy of vehicle_paint3 with additional feature of applying snow.

Vertex Alpha: visibility of snow samplers (black - non applied, white - applied)

UV Maps
Texture

UVMap 0

Diffuse / Dirt / Enveff tileable UV (edited in envEffTexTileUV)

UVMap 1

Second diffuse / Specular


vehicle_paint3_lvr

Variant of vehicle_paint3 with tileable livery via second UV Map.

UV Maps
Texture

UVMap 0

Diffuse / Dirt

UVMap 1

Livery / Specular


vehicle_paint4

Used for metal worn effect and/or livery on a car.

UV Maps
Texture

UVMap 0

Dirt / Diffuse tileable UV (edited in DiffuseTexTileUV)

UVMap 1

Tileable specular (edited in specTexTileUV)


vehicle_paint4_emissive

Very same vehicle_paint4 shader with support of emissives.

UV Maps
Texture

UVMap 0

Dirt / Diffuse tileable UV (edited in DiffuseTexTileUV)

UVMap 1

Tileable specular (edited in specTexTileUV)


vehicle_paint4_enveff

vehicle_paint4 shader, used for metal worn effect and liveries on a car.

Vertex Alpha: visibility of snow samplers (black - non applied, white - applied)

UV Maps
Texture

UVMap 0

Dirt / Diffuse tileable UV (edited in DiffuseTexTileUV)

UVMap 1

Tileable specular (edited in specTexTileUV)


vehicle_paint5_enveff

Used for metal worn effect and liveries on a car.

Vertex Alpha: visibility of snow samplers (black - non applied, white - applied)

UV Maps
Texture

UVMap 0

Dirt / Diffuse tileable UV (edited in DiffuseTexTileUV)

UVMap 1

Livery


vehicle_paint6

Used for metal bolts on planes, applying liveries, metal worn effect.

UV Maps
Texture

UVMap 0

Dirt / Diffuse tileable UV (edited in DiffuseTexTileUV)

UVMap 1

Livery

vehicle_paint7

Used for metal worn effect and liveries on a car.

UV Maps
Texture

UVMap 0

Dirt / Specular / Diffuse tileable UV (edited in DiffuseTexTileUV)

UVMap 1

Livery


vehicle_paint7_enveff

Used for metal worn effect and liveries on a car.

Vertex Alpha: visibility of snow samplers (black - non applied, white - applied)

UV Maps
Texture

UVMap 0

Dirt / Diffuse tileable UV (edited in DiffuseTexTileUV)

UVMap 1

Livery


vehicle_paint8

Used for metal worn effect and liveries on a car.

Vertex Alpha: visibility of snow samplers (black - non applied, white - applied)

UV Maps
Texture

UVMap 0

Dirt normal map

UVMap 1

Diffuse tileable UV (edited in DiffuseTexTileUV) / Snow sampler tileable UV (edited in envEffTexTileUV)/ Livery / Specular

UVMap 2

Dirt


vehicle_paint9

Used for metal worn effect and liveries on a car.

Vertex Alpha: visibility of snow samplers (black - non applied, white - applied)

UV Maps
Texture

UVMap 0

Dirt normal map

UVMap 1

Livery

UVMap 2

Dirt / Diffuse tileable UV (edited in DiffuseTexTileUV) / Snow sampler tileable UV (edited in envEffTexTileUV) / Specular


Vehicle Light shaders

vehicle_lightsmeissive

Allows the light to be lit.

UV Maps
Texture

UVMap 0

Diffuse / Specular

UVMap 1

Dirt

Lights ID values for different type of vehicle lights, available in Fragments / Vehicle Light IDs


Vehicle Glass shaders

vehicle_vehglass

Shader specifically tailored to work with windows and other glasses.

UV Maps
Texture

UVMap 0

Diffuse / Specular

UVMap 1

Dirt


vehicle_vehglass_inner

Identical shader to vehicle_vehglass, used for inner side of windows/glasses, with limited dirt intensity.

UV Maps
Texture

UVMap 0

Diffuse / Specular

UVMap 1

Dirt


Vehicle Interior shaders

vehicle_interior

Simple interior shader with normal map support.

UV Maps
Texture

UVMap 0

Diffuse / Normal map / Specular


vehicle_interior2

Simple interior shader without normal map support.

Simple interior shader without normal map support.

UV Maps
Texture

UVMap 0

Diffuse / Specular


Vehicle Mesh shaders

vehicle_mesh

Extensively used for metallic vehicle parts, like exhausts, engines, chassis parts.

UV Maps
Texture

UVMap 0

Diffuse / Normal map / Specular

UVMap 1

Dirt


vehicle_mesh_enveff

Extensively used for metallic vehicle parts, like exhausts, engines, chassis parts with additional feature of applying snow.

Vertex Alpha: visibility of snow samplers (black - non applied, white - applied)


Vehicle Tire shaders

vehicle_tire

A shader for wheels, cannot be used on any other vehicle parts.

UV Maps
Texture

UVMap 0

Diffuse / Dirt / Normal map / Specular


vehicle_tire_emissive

vehicle_tire shader with emissive support

UV Maps
Texture

UVMap 0

Diffuse / Dirt / Normal map / Specular


Vehicle Emissive shaders

vehicle_dash_emissive

Shader dedicated for emissive dials being lit up at night.

UV Maps
Texture

UVMap 0

Diffuse / Specular


vehicle_dash_emissive_opaque

Shader dedicated for emissive dials being lit up at night for opaque textures.

UV Maps
Texture

UVMap 0

Diffuse / Specular


Vehicle License plate shaders

vehicle_licenseplate

Shader responsible for rendering vehicle license plates with changeable text.

UV Maps
Texture

UVMap 0

Plate background, Place background bump, Font, Font bump

UVMap 1

Dirt


Vehicle Miscellaneous shaders

vehicle_badges

Shader for vehicle badges.

UV Maps
Texture

UVMap 0

Diffuse / Normal map / Specular


vehicle_decal

Shader created for adding additional decals, scratches on the vehicle.

UV Maps
Texture

UVMap 0

Diffuse / Specular


vehicle_decal2

Derivated from vehicle_decal, with dirt support.

UV Maps
Texture

UVMap 0

Diffuse / Dirt / Specular


vehicle_detail2

Used to add a leather detail effect to seats and dashboards.

UV Maps
Texture

UVMap 0

Diffuse / Normal map / Specular

UVMap 1

Detail (tileable)


vehicle_shuts

Shader utilized for inner sides of engine bay, doors, bonnet and boot.

UV Maps
Texture

UVMap 0

Diffuse / Normal map / Specular


vehicle_track/vehicle_track2

Shader for UV animation, hardcoded usage, in modded vehicles works only on the left side.

UV Maps
Texture

UVMap 0

Diffuse / Normal map / Specular

UVMap 1

Dirt

📄
🚙
Example of vehicle_paint1 in blista.yft
Example of vehicle_paint1_enveff from asea2.yft
Example of vehicle_paint2 from burrito3.yft
Example of converted material for vehicle_paint2_enveff
Example of vehicle_paint3 from buffalo3.yft
Example of vehicle_paint3_enveff from stunt.yft
Example of vehicle_paint3_lvr from tornado5.yft
Example of vehicle_paint4 from banshee.yft
Example of vehicle_paint4_emissive from blimp3.yft
Example of vehicle_paint4_enveff from caddy3.yft
Example of vehicle_paint5_enveff from camper.yft
Example of vehicle_paint6 from utillitruck.yft
Example of vehicle_paint7 from phantom2.yft
Example of vehicle_paint7_enveff from wastelander.yft
Example of vehicle_paint8 from brutus.yft
Example of vehicle_paint9 from conada.yft
Example of vehicle_lightsemissive from asea2.yft
Lights ID
Example of vehicle_vehglass from buffalo2.yft
Example of vehicle_vehglass_inner from buffalo2.yft
Example of vehicle_interior from vigero.yft
Example of vehicle_interior2 from burrito3.yft
Example of vehicle_mesh from vigero.yft
Example of vehicle_tire from vigero.yft
Example of vehicle_tire_emissive from tezeractyft
Example of vehicle_dash_emissive from vigero.yft
Example of converted material for vehicle_dash_emissive_opaque
Example of vehicle_licenseplate from asea2.yft
Example of vehicle_badges from asea2.yft
Example of vehicle_decal from ambulance.yft
Example of vehicle_decal2 from burrito3.yft
Example of vehicle_detail2 from burrito3.yft
Example of vehicle_shuts from sentinel2.yft
Example of vehicle_track from manchez2.yft