# Vertex Groups, Hierarchy, and Armature

### Create and assign Vertex Groups

To create a new vertex group, go to **Data** tab, click `+` in **Vertex Groups**, double click on the Group name and rename it to **bonnet**.

<figure><img src="https://4252508569-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FcRAM9lBHCqq3QodZ420I%2Fuploads%2FUkslTo65BAVAy8I6Iifu%2F4_create_vertexgroup.gif?alt=media&#x26;token=7acd9fb7-8044-4c32-8c3d-a822a9f914be" alt=""><figcaption><p>Process of creating a vertex group</p></figcaption></figure>

1. Change **Object Mode** to **Edit Mode.**
2. Switch to **Face Select.**
3. Select all faces by pressing `A` or using the `CTRL+A` shortcut.
4. Go to **Vertex Groups**, click Assign button and exit **Edit Mode**.

Now all of the selected faces are properly set to the **bonnet** vertex grou&#x70;**.**

<figure><img src="https://4252508569-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FcRAM9lBHCqq3QodZ420I%2Fuploads%2FKe8XIlJO42ZKfGV6Bjp3%2F5_assign_vertexgroup.gif?alt=media&#x26;token=fb82d525-222e-411e-b935-b22afc4d7d24" alt=""><figcaption><p>Assignment of faces to vertex group</p></figcaption></figure>

### Hierarchy

Our new custom bonnet model has to be considered by Sollumz as a valid part, so we have to move the mesh by expanding Adder's armature then drag and drop bonnet's Drawable Model inside `adder.mesh`

<figure><img src="https://4252508569-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FcRAM9lBHCqq3QodZ420I%2Fuploads%2F4EkwJV71kTym5BCGvrRP%2F6_move_in_hierarchy.gif?alt=media&#x26;token=ba995fb7-738e-40cb-9797-9ed5b5002de9" alt=""><figcaption><p>Bonnet part moved into adder.mesh</p></figcaption></figure>

{% hint style="info" %}
You can delete the original bonnet, since is not needed anymore.
{% endhint %}

<figure><img src="https://4252508569-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FcRAM9lBHCqq3QodZ420I%2Fuploads%2FHMb95dwTXzcRTtk4WGGj%2F7_delete_bonnet.gif?alt=media&#x26;token=197062fb-ff8c-4f26-b7d0-e3ac14cc6388" alt=""><figcaption><p>Removal of vanilla bonnet part of adder.</p></figcaption></figure>

### Armature

A replacement custom part has also to be linked to the armature, you can do this via **Armature** modifier.

1. Go to **Modifiers** tab.
2. Add an **Armature** modifier.
3. Select your vehicle's armature.

<figure><img src="https://4252508569-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FcRAM9lBHCqq3QodZ420I%2Fuploads%2Fa07udQQkgLd4J2o4NCcR%2F8_armature.gif?alt=media&#x26;token=3f8ac8eb-1aff-487f-86ae-259099e1ee10" alt=""><figcaption><p>Armature modifier creation</p></figcaption></figure>
