πArchetype Definition (.ytyp)
Last updated
Last updated
Archetype definitions (.ytyp) is basically the configuration file to define properties of objects. inside the .ytyp you will find multiple Archetypes, each archetype is for one object, there is 3 types of archetypes, Base, Time and MLO. Base is for .ydr, .ydd, .yft objects, Time archetypes are for time based objects such as window emissives that only show up at night. MLO archetypes are for MLOs (.ybn) objects.
Settings | Description |
---|---|
| Archetype type (Base, Time, MLO) |
| Archetype Name |
| 0-13 (mainly used for doors) |
| Texture dictionary (.ytd) |
| Linked YCD Animation (.YCD) |
| |
| Blank or same as Archetype Name if embedded |
| Distance at what the HD Textures (+hi.ytd, +hidr.ytd) load |
| Distance at which the object unloads |
| Assetless, Drawable Dictionary (.YDD), Drawable (.YDR), Fragment (.YFT), Unintialized |
| Same as Archetype Name |
| Object in blender scene linked to the archetype |