Flag Name | Description |
---|---|
Interior Only | Light only renders inside interiors |
Exterior Only | Light only renders outside of interiors |
Dont Use In Cutscene | |
Vehicle | |
Ignore Artificial Lights State | |
Texture Projection | Enables Texture Projection |
Cast Shadows | Casts Shadows |
Cast Static Shadows | Cast Static shadows from the light (Static ydr meshes) |
Cast Dynamic Shadows | Cast dynamic shadows from the light (player shadows) |
Calculate From Sun | Calculate light intensity by time of day and sun brightness |
Enable Buzzing | Enables electric light buzzing sound |
Force Buzzing | forces electric light buzzing sound |
No Specular | Disables light from showing up in specular reflections |
Both Interior and Exterior | Interior lights bleed out of the MLO and vise versa |
Corona Only | Only renders the corona of the light |
Not In Reflection | Do not render light in mirror reflections |
Only In Reflections | Only Render light in mirror reflections |
Enable Culling Plane | Enables the lights culling plane |
Enable Volume Outer Color | Enable Volume outer Color of the light |
Higher Res Shadows | Increase Shadow Resolution |
Only Low Res Shadows | Use Low Resolution Shadows |
Far Lod Light | Force Light to be far LOD Light |
Dont Light Alpha | Dont effect the alpha of objects |
Cast Shadows If Possible | |
Cutscene | |
Moving Light Source | |
Use Vehicle Twin | |
Force Medium LOD Light | |
Corona Only LOD Light | |
Delay Render | Disables the light |
Already Tested For Occlusion |