# Setting Up the Model and Materials

### Importing a model

Without further ado, import a model (from a different game, modelled by yourself) to Blender. In this case, I am going to import the Super GT from GTAIV in `.FBX` format.

{% hint style="info" %}
You can ditch that part if your vehicle was modelled in Blender.
{% endhint %}

<figure><img src="https://content.gitbook.com/content/hGcNKRMetkzIyWw4fER5/blobs/wVOE5kHJKRnvRUeoRene/1_importveh.png" alt=""><figcaption><p>Importing a .fbx format file with tutorial vehicle</p></figcaption></figure>

As the import has finished, you will see an imported mesh.

<figure><img src="https://content.gitbook.com/content/hGcNKRMetkzIyWw4fER5/blobs/42VojiWgH01dLvzX3IBf/2_importedveh.png" alt=""><figcaption><p>Vehicle mesh after importing process</p></figcaption></figure>

### Assigning materials

The subject of consideration for this tutorial is the bonnet part. To assign a material, go to Material tab, click on Browse material button and select the material from the list. In this case, I have assigned a vehicle paint one to the outer part of the bonnet.

<figure><img src="https://content.gitbook.com/content/hGcNKRMetkzIyWw4fER5/blobs/f1hSzEUahUnn47HUI9t4/3_material_assignment.gif" alt=""><figcaption><p>Choosing a vehicle paint material</p></figcaption></figure>

The same is true for all the bonnet's materials.
