# Light Flags

<figure><img src="https://content.gitbook.com/content/hGcNKRMetkzIyWw4fER5/blobs/A7ullGbNFiqWf1HMvnjp/image.png" alt=""><figcaption><p>Sollumz Light Flags Panel</p></figcaption></figure>

<table><thead><tr><th width="266">Flag Name</th><th>Description</th></tr></thead><tbody><tr><td>Interior Only</td><td>Light only renders inside interiors</td></tr><tr><td>Exterior Only</td><td>Light only renders outside of interiors</td></tr><tr><td>Dont Use In Cutscene</td><td></td></tr><tr><td>Vehicle</td><td></td></tr><tr><td>Ignore Artificial Lights State</td><td></td></tr><tr><td>Texture Projection</td><td>Enables Texture Projection</td></tr><tr><td>Cast Shadows</td><td>Casts Shadows</td></tr><tr><td>Cast Static Shadows</td><td>Cast Static shadows from the light (Static ydr meshes)</td></tr><tr><td>Cast Dynamic Shadows</td><td>Cast dynamic shadows from the light (player shadows)</td></tr><tr><td>Calculate From Sun</td><td>Calculate light intensity by time of day and sun brightness</td></tr><tr><td>Enable Buzzing</td><td>Enables electric light buzzing sound</td></tr><tr><td>Force Buzzing</td><td>forces electric light buzzing sound</td></tr><tr><td>No Specular</td><td>Disables light from showing up in specular reflections</td></tr><tr><td>Both Interior and Exterior</td><td>Interior lights bleed out of the MLO and vise versa</td></tr><tr><td>Corona Only</td><td>Only renders the corona of the light</td></tr><tr><td>Not In Reflection</td><td>Do not render light in mirror reflections</td></tr><tr><td>Only In Reflections</td><td>Only Render light in mirror reflections</td></tr><tr><td>Enable Culling Plane</td><td>Enables the lights culling plane</td></tr><tr><td>Enable Volume Outer Color</td><td>Enable Volume outer Color of the light</td></tr><tr><td>Higher Res Shadows</td><td>Increase Shadow Resolution</td></tr><tr><td>Only Low Res Shadows</td><td>Use Low Resolution Shadows</td></tr><tr><td>Far Lod Light</td><td>Force Light to be far LOD Light</td></tr><tr><td>Dont Light Alpha</td><td>Dont effect the alpha of objects</td></tr><tr><td>Cast Shadows If Possible</td><td></td></tr><tr><td>Cutscene</td><td></td></tr><tr><td>Moving Light Source</td><td></td></tr><tr><td>Use Vehicle Twin</td><td></td></tr><tr><td>Force Medium LOD Light</td><td></td></tr><tr><td>Corona Only LOD Light</td><td></td></tr><tr><td>Delay Render</td><td>Disables the light</td></tr><tr><td>Already Tested For Occlusion</td><td></td></tr></tbody></table>
