Sollumz
CtrlK
2.4
2.4
  • 👋Welcome
  • 📋Features
  • 📗Getting Started
    • 📥Installation
    • 🍀Creating Your First Asset
  • 🔨Support
    • ❔FAQ
    • 💬Getting Help
    • ⚠️Files not supported by Sollumz
  • 📚Tutorials
    • 🌐Creating Static Meshes
    • 💥Creating Static Collisions
    • 🏠Creating Interiors [TODO]
    • 🎸Creating Props
      • ⚫Setting Up Sollumz Shaders
      • 🌐Converting To Drawable
      • ⚪Creating the Archetype (.ytyp)
    • 🚙Creating Vehicles
      • 📑Setting Up the Model and Materials
      • 🦴Positioning Bones
      • 🚦Vertex Groups, Hierarchy, and Armature
      • 🍢LOD Assignment
      • 📤Exporting
    • 🔫Creating Weapons [TODO]
    • 🎬Basic Animation Editing [TODO]
    • 👕Basic Clothes Editing
  • 📄Documentation
    • 🌐Drawables (.ydr)
      • Level of Detail (LODs) Editing
      • Rigging
    • 🚙Fragments (.yft)
      • Bone Physics
      • Collision Physics
      • Prop Setup
      • Vehicle Setup
        • Import Settings
        • Vehicle Windows
        • Light IDs
        • Paint Colors
        • Wheels
        • Export Settings
      • Vehicle Shaders
    • 🗂️Drawable Dictionary (.ydd)
    • 💥Collisions (.ybn)
    • 🎬Clip Dictionary (.ycd) [TODO]
    • 📇Archetype Definition (.ytyp)
      • Archetype Flags
      • Archetype Extensions
    • 🗺️Map Data (.ymap)
    • 💡Lighting (.ydr)
      • Light Flags
      • Flashiness Values
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  • Fragment Hierarchy
  • Contents

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  1. 📄Documentation
  2. 🚙Fragments (.yft)

Vehicle Setup

The example vehicle used in this article is adder.yft

adder.yft

Fragment Hierarchy

adder.yft Blender hierarchy

Contents

Vehicle WindowsLight IDsPaint ColorsExport Settings
PreviousProp SetupNextImport Settings

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