> For the complete documentation index, see [llms.txt](https://docs.sollumz.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sollumz.org/2.4/documentation/fragments.yft/vehicle-setup/wheels.md).

# Wheels

Upon importing, you will notice that the vehicle has only one wheel. This is because the game instances (re-uses) `wheel_lf` for all other wheels.

Wheel meshes do not have vertex groups but are instead rigged by a Child Of Constraint (as explained in [Drawables > Rigging](/2.4/documentation/drawables.ydr/rigging.md#linking-bones-to-drawable-models)).

<figure><img src="/files/eWHFFd0gaf1tDNBhqw4R" alt=""><figcaption><p>Wheel mesh rigging</p></figcaption></figure>

Also, wheel meshes have the `Is Wheel Mesh` property ticked under `Object Properties > Sollumz`.

<div align="left"><figure><img src="/files/UG0i89wOxv3ajnK7fiWl" alt=""><figcaption><p>Object Properties > Sollumz</p></figcaption></figure></div>

That's all that's needed for setting up wheel meshes!

### Previewing the Other Wheels

In `Sollumz Tools > Fragment > Create Fragment Objects` is a tool called `Generate Wheel Instances`. This tool will create instances of the wheel, allowing you to better preview what it looks like in-game. This is useful when positioning the wheel bones.

<div align="left"><figure><img src="/files/74dqhFm8zF7TL5VMG6Xc" alt=""><figcaption><p>Sollumz Tools > Fragment > Create Fragment Objects</p></figcaption></figure></div>


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