# Setting Up the Model and Materials

### Importing a model

Without further ado, import a model (from a different game, modelled by yourself) to Blender. In this case, I am going to import the Super GT from GTAIV in `.FBX` format.

{% hint style="info" %}
You can ditch that part if your vehicle was modelled in Blender.
{% endhint %}

<figure><img src="/files/eojM0zVmVebUeAGtwCRC" alt=""><figcaption><p>Importing a .fbx format file with tutorial vehicle</p></figcaption></figure>

As the import has finished, you will see an imported mesh.

<figure><img src="/files/AXOSBLFUhIqEPkcGc2t8" alt=""><figcaption><p>Vehicle mesh after importing process</p></figcaption></figure>

### Assigning materials

The subject of consideration for this tutorial is the bonnet part. To assign a material, go to Material tab, click on Browse material button and select the material from the list. In this case, I have assigned a vehicle paint one to the outer part of the bonnet.

<figure><img src="/files/iMbgtPvEBIvppmHU3xDi" alt=""><figcaption><p>Choosing a vehicle paint material</p></figcaption></figure>

The same is true for all the bonnet's materials.


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