For the complete documentation index, see llms.txt. This page is also available as Markdown.

Vehicle Shaders

In this page you can find all vehicle shaders used on vehicles and their technical usage

Vehicle Paint shaders

vehicle_paint1

Typical vehicle paint shader, used on most vehicles in GTA V.


vehicle_paint1_enveff

Basic vehicle paint shader with additional feature of applying snow.

Vertex Alpha: visibility of snow samplers (black - non applied, white - applied)


vehicle_paint2

A very similar shader to vehicle_paint1, with dirt mapping moved to first UV map.


vehicle_paint2_enveff

A copy of vehicle_paint2 with additional feature of applying snow.

Vertex Alpha: visibility of snow samplers (black - non applied, white - applied)


vehicle_paint3

Used for liveries on a car.


vehicle_paint3_enveff

A copy of vehicle_paint3 with additional feature of applying snow.

Vertex Alpha: visibility of snow samplers (black - non applied, white - applied)


vehicle_paint3_lvr

Variant of vehicle_paint3 with tileable livery via second UV Map.


vehicle_paint4

Used for metal worn effect and/or livery on a car.


vehicle_paint4_emissive

Very same vehicle_paint4 shader with support of emissives.


vehicle_paint4_enveff

vehicle_paint4 shader, used for metal worn effect and liveries on a car.

Vertex Alpha: visibility of snow samplers (black - non applied, white - applied)


vehicle_paint5_enveff

Used for metal worn effect and liveries on a car.

Vertex Alpha: visibility of snow samplers (black - non applied, white - applied)


vehicle_paint6

Used for metal bolts on planes, applying liveries, metal worn effect.

vehicle_paint7

Used for metal worn effect and liveries on a car.


vehicle_paint7_enveff

Used for metal worn effect and liveries on a car.

Vertex Alpha: visibility of snow samplers (black - non applied, white - applied)


vehicle_paint8

Used for metal worn effect and liveries on a car.

Vertex Alpha: visibility of snow samplers (black - non applied, white - applied)


vehicle_paint9

Used for metal worn effect and liveries on a car.

Vertex Alpha: visibility of snow samplers (black - non applied, white - applied)


Vehicle Light shaders

vehicle_lightsmeissive

Allows the light to be lit.

Lights ID values for different type of vehicle lights, available in Fragments / Vehicle Light IDs

Lights ID

Vehicle Glass shaders

vehicle_vehglass

Shader specifically tailored to work with windows and other glasses.


vehicle_vehglass_inner

Identical shader to vehicle_vehglass, used for inner side of windows/glasses, with limited dirt intensity.


Vehicle Interior shaders

vehicle_interior

Simple interior shader with normal map support.


vehicle_interior2

Simple interior shader without normal map support.

Simple interior shader without normal map support.


Vehicle Mesh shaders

vehicle_mesh

Extensively used for metallic vehicle parts, like exhausts, engines, chassis parts.


vehicle_mesh_enveff

Extensively used for metallic vehicle parts, like exhausts, engines, chassis parts with additional feature of applying snow.

Vertex Alpha: visibility of snow samplers (black - non applied, white - applied)


Vehicle Tire shaders

vehicle_tire

A shader for wheels, cannot be used on any other vehicle parts.


vehicle_tire_emissive

vehicle_tire shader with emissive support


Vehicle Emissive shaders

vehicle_dash_emissive

Shader dedicated for emissive dials being lit up at night.


vehicle_dash_emissive_opaque

Shader dedicated for emissive dials being lit up at night for opaque textures.


Vehicle License plate shaders

vehicle_licenseplate

Shader responsible for rendering vehicle license plates with changeable text.


Vehicle Miscellaneous shaders

vehicle_badges

Shader for vehicle badges.


vehicle_decal

Shader created for adding additional decals, scratches on the vehicle.


vehicle_decal2

Derivated from vehicle_decal, with dirt support.


vehicle_detail2

Used to add a leather detail effect to seats and dashboards.


vehicle_shuts

Shader utilized for inner sides of engine bay, doors, bonnet and boot.


vehicle_track/vehicle_track2

Shader for UV animation, hardcoded usage, in modded vehicles works only on the left side.

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