Sollumz
2.5
2.5
  • πŸ‘‹Welcome
  • πŸ“‹Features
  • πŸ“—Getting Started
    • πŸ“₯Installation
    • πŸ€Creating Your First Asset
  • πŸ”¨Support
    • ❔FAQ
    • πŸ’¬Getting Help
    • ⚠️Files not supported by Sollumz
  • πŸ“šTutorials
    • 🌐Creating Static Meshes
    • πŸ’₯Creating Static Collisions
    • 🏠Creating Interiors [TODO]
    • 🎸Creating Props
      • ⚫Setting Up Sollumz Shaders
      • 🌐Converting To Drawable
      • βšͺCreating the Archetype (.ytyp)
    • πŸš™Creating Vehicles
      • πŸ“‘Setting Up the Model and Materials
      • 🦴Positioning Bones
      • 🚦Vertex Groups, Hierarchy, and Armature
      • 🍒LOD Assignment
      • πŸ“€Exporting
    • πŸ”«Creating Weapons [TODO]
    • 🎬Basic Animation Editing [TODO]
    • πŸ‘•Basic Clothes Editing
  • πŸ“„Documentation
    • 🌐Drawables (.ydr)
      • Level of Detail (LODs) Editing
      • Rigging
    • πŸš™Fragments (.yft)
      • Bone Physics
      • Collision Physics
      • Prop Setup
      • Vehicle Setup
        • Import Settings
        • Vehicle Windows
        • Light IDs
        • Paint Colors
        • Wheels
        • Export Settings
      • Vehicle Shaders
    • πŸ—‚οΈDrawable Dictionary (.ydd)
    • πŸ’₯Collisions (.ybn)
    • 🎬Clip Dictionary (.ycd) [TODO]
    • πŸ“‡Archetype Definition (.ytyp)
      • Archetype Flags
      • Archetype Extensions
    • πŸ—ΊοΈMap Data (.ymap)
    • πŸ’‘Lighting (.ydr)
      • Light Flags
      • Flashiness Values
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  1. Getting Started

Creating Your First Asset

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Jump right in and create your first game asset by following one of our tutorials! We recommended you start with these tutorials first, as the other tutorials build off knowledge from these tutorials.

It's also highly recommended that you check out the documentation section. There you will find detailed information about each file type and how it is represented in Blender.

πŸ“—
πŸ€
🌐Creating Static Meshes
πŸ’₯Creating Static Collisions
🎸Creating Props
🌐Drawables (.ydr)