Sollumz
2.5
2.5
  • πŸ‘‹Welcome
  • πŸ“‹Features
  • πŸ“—Getting Started
    • πŸ“₯Installation
    • πŸ€Creating Your First Asset
  • πŸ”¨Support
    • ❔FAQ
    • πŸ’¬Getting Help
    • ⚠️Files not supported by Sollumz
  • πŸ“šTutorials
    • 🌐Creating Static Meshes
    • πŸ’₯Creating Static Collisions
    • 🏠Creating Interiors [TODO]
    • 🎸Creating Props
      • ⚫Setting Up Sollumz Shaders
      • 🌐Converting To Drawable
      • βšͺCreating the Archetype (.ytyp)
    • πŸš™Creating Vehicles
      • πŸ“‘Setting Up the Model and Materials
      • 🦴Positioning Bones
      • 🚦Vertex Groups, Hierarchy, and Armature
      • 🍒LOD Assignment
      • πŸ“€Exporting
    • πŸ”«Creating Weapons [TODO]
    • 🎬Basic Animation Editing [TODO]
    • πŸ‘•Basic Clothes Editing
  • πŸ“„Documentation
    • 🌐Drawables (.ydr)
      • Level of Detail (LODs) Editing
      • Rigging
    • πŸš™Fragments (.yft)
      • Bone Physics
      • Collision Physics
      • Prop Setup
      • Vehicle Setup
        • Import Settings
        • Vehicle Windows
        • Light IDs
        • Paint Colors
        • Wheels
        • Export Settings
      • Vehicle Shaders
    • πŸ—‚οΈDrawable Dictionary (.ydd)
    • πŸ’₯Collisions (.ybn)
    • 🎬Clip Dictionary (.ycd) [TODO]
    • πŸ“‡Archetype Definition (.ytyp)
      • Archetype Flags
      • Archetype Extensions
    • πŸ—ΊοΈMap Data (.ymap)
    • πŸ’‘Lighting (.ydr)
      • Light Flags
      • Flashiness Values
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  1. Documentation
  2. Fragments (.yft)
  3. Vehicle Setup

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In the Export Codewalker XML > Fragment panel, you will find the Toggle LODs option.

This allows you to export just the hi YFT, just the non-hi YFT, or both at the same time.

πŸ“„
πŸš™
Export Codewalker XML > Fragment