Sollumz
2.5
2.5
  • 👋Welcome
  • 📋Features
  • 📗Getting Started
    • ðŸ“ĨInstallation
    • 🍀Creating Your First Asset
  • ðŸ”ĻSupport
    • ❔FAQ
    • 💎Getting Help
    • ⚠ïļFiles not supported by Sollumz
  • 📚Tutorials
    • 🌐Creating Static Meshes
    • ðŸ’ĨCreating Static Collisions
    • 🏠Creating Interiors [TODO]
    • ðŸŽļCreating Props
      • âšŦSetting Up Sollumz Shaders
      • 🌐Converting To Drawable
      • ⚩Creating the Archetype (.ytyp)
    • 🚙Creating Vehicles
      • 📑Setting Up the Model and Materials
      • ðŸĶīPositioning Bones
      • ðŸšĶVertex Groups, Hierarchy, and Armature
      • ðŸĒLOD Assignment
      • ðŸ“ĪExporting
    • ðŸ”ŦCreating Weapons [TODO]
    • 🎎Basic Animation Editing [TODO]
    • 👕Basic Clothes Editing
  • 📄Documentation
    • 🌐Drawables (.ydr)
      • Level of Detail (LODs) Editing
      • Rigging
    • 🚙Fragments (.yft)
      • Bone Physics
      • Collision Physics
      • Prop Setup
      • Vehicle Setup
        • Import Settings
        • Vehicle Windows
        • Light IDs
        • Paint Colors
        • Wheels
        • Export Settings
      • Vehicle Shaders
    • 🗂ïļDrawable Dictionary (.ydd)
    • ðŸ’ĨCollisions (.ybn)
    • 🎎Clip Dictionary (.ycd) [TODO]
    • 📇Archetype Definition (.ytyp)
      • Archetype Flags
      • Archetype Extensions
    • 🗚ïļMap Data (.ymap)
    • ðŸ’ĄLighting (.ydr)
      • Light Flags
      • Flashiness Values
Powered by GitBook
On this page

Was this helpful?

Export as PDF
  1. Documentation
  2. Fragments (.yft)
  3. Vehicle Setup

Light IDs

PreviousVehicle WindowsNextPaint Colors

Was this helpful?

Any mesh with vehicle_lightsemissive shaders will appear always emissive in-game unless light IDs are assigned. Assigning light IDs allow you to make some faces only appear emissive under certain conditions (i.e. headlights on/off). Sollumz makes assigning light IDs easy.

With a headlight object selected, enter Edit Mode in Face Selection mode and navigate to the Sollumz Tools > Fragment > Vehicle Light IDs panel.

Select the faces of the left headlight that use the emissive shader, then set its light ID to headlight_l.

Notice now that if you unselect those faces, and select the headlight_l light ID, it will select those faces you just assigned.

📄
🚙
Sollumz Tools > Fragment > Vehicle Light IDs
Setting left headlight light IDs
Selecting light IDs