Features
ðĐ Fully implemented
ð§ Partially implemented
ðĨ Not implemented
Sollumz cannot import binary formats directly. You must convert them to XML first using CodeWalker!
Since this plugin was designed around CodeWalker's XML file formats, OpenIV is not explicitly supported. You may experience issues going from Sollumz > CodeWalker > OpenIV. It's highly recommended that you just use CodeWalker.
File Formats
Drawable
.ydr.xml
ðĐ
ðĐ
Drawable Dictionary
.ydd.xml
ðĐ
ðĐ
Static Collision
.ybn.xml
ðĐ
ðĐ
Fragment
.yft.xml
ð§
ð§
Clip Dictionary
.ycd.xml
ð§
ð§
Map Data
.ymap.xml
ðĐ
ðĐ
Archetype Definition
.ytyp.xml
ðĐ
ðĐ
Specific Features
Drawable (.ydr)
Mesh editing
ðĐ
Embedded collisions
ðĐ
Shader editing
ðĐ
Terrain shader painting
ðĐ
Tint shaders
ðĐ
Props
ðĐ
Shader preview
ð§
Drawable Dictionary (.ydd)
Editing Drawable Dictionaries
ðĐ
Importing with external skeleton
ðĐ
Static Collision (.ybn)
Collision editing
ðĐ
Fragment (.yft)
Vehicles
ðĐ
Breakable props (i.e. street lights)
ðĐ
Breakable glass props
ðĐ
Explodable props (i.e. gas tanks)
ðĨ
Ped yfts
ðĨ
Cloth yfts
ðĨ
Clip Dictionary (.ycd)
Skeletal Animations
ðĐ
UV Animations
ðĐ
Camera Animations
ðĐ
Light Animations
ð§
Map Data (.ymap)
Entities
ðĐ
Box Occluders
ðĐ
Car Generators
ðĐ
Model Occluders
ðĐ
Physics Dictionaries
ðĨ
Time Cycle
ðĨ
Lod Lights
ðĨ
Archetype Definition (.ytyp)
Base Archetypes
ðĐ
Time Archetypes
ðĐ
MLO Archetypes
ðĐ
Create rooms from vertices
ðĐ
Create portals from vertices
ðĐ
Entity Extensions
ðĐ
Entity Sets
ðĐ