Sollumz
2.6
2.6
  • 👋Welcome
  • 📋Features
  • 📗Getting Started
    • ðŸ“ĨInstallation
    • 🍀Creating Your First Asset
  • ðŸ”ĻSupport
    • ❔FAQ
    • 💎Getting Help
    • ⚠ïļFiles not supported by Sollumz
  • 📚Tutorials
    • 🌐Creating Static Meshes
    • ðŸ’ĨCreating Static Collisions
    • 🏠Creating Interiors
      • 🏠Picking a building
      • Importing from CodeWalker
      • Planning
      • 🏠📐 Modelling
      • Texturing
      • Collisions
      • Creating ytyp
      • Export from Blender
      • Creating ymap
    • ðŸŽļCreating Props
      • âšŦSetting Up Sollumz Shaders
      • 🌐Converting To Drawable
      • ⚩Creating the Archetype (.ytyp)
    • 🚙Creating Vehicles
      • 📑Setting Up the Model and Materials
      • ðŸĶīPositioning Bones
      • ðŸšĶVertex Groups, Hierarchy, and Armature
      • ðŸĒLOD Assignment
      • ðŸ“ĪExporting
    • ðŸ”ŦCreating Weapons [TODO]
    • 🎎Basic Animation Editing [TODO]
    • 👕Basic Clothes Editing
  • 📄Documentation
    • 🌐Drawables (.ydr)
      • Level of Detail (LODs) Editing
      • Rigging
    • 🚙Fragments (.yft)
      • Bone Physics
      • Collision Physics
      • Prop Setup
      • Vehicle Setup
        • Import Settings
        • Vehicle Windows
        • Light IDs
        • Paint Colors
        • Wheels
        • Export Settings
      • Vehicle Shaders
    • 🗂ïļDrawable Dictionary (.ydd)
    • ðŸ’ĨCollisions (.ybn)
    • 🎎Clip Dictionary (.ycd) [TODO]
    • 📇Archetype Definition (.ytyp)
      • Archetype Flags
      • Archetype Extensions
    • 🗚ïļMap Data (.ymap)
    • ðŸ’ĄLighting (.ydr)
      • Light Flags
      • Flashiness Values
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  1. Documentation

Archetype Definition (.ytyp)

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Archetype definitions (.ytyp) is basically the configuration file to define properties of objects. inside the .ytyp you will find multiple Archetypes, each archetype is for one object, there is 3 types of archetypes, Base, Time and MLO. Base is for .ydr, .ydd, .yft objects, Time archetypes are for time based objects such as window emissives that only show up at night. MLO archetypes are for MLOs (.ybn) objects.

Settings
Description

Type

Archetype type (Base, Time, MLO)

Name

Archetype Name

Special Attribute

0-13 (mainly used for doors)

Texture Dictionary

Texture dictionary (.ytd)

Clip Dictionary

Linked YCD Animation (.YCD)

Drawable Dictionary

Physics Dictionary

Blank or same as Archetype Name if embedded

HD Texture Distance

Distance at what the HD Textures (+hi.ytd, +hidr.ytd) load

LOD Distance

Distance at which the object unloads

Asset Type

Assetless, Drawable Dictionary (.YDD), Drawable (.YDR), Fragment (.YFT), Unintialized

Asset Name

Same as Archetype Name

Linked Object

Object in blender scene linked to the archetype

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