🟩 Fully implemented
🟧 Partially implemented
🟥 Not implemented
Sollumz cannot import binary formats directly. You must convert them to XML first using CodeWalker!
Since this plugin was designed around CodeWalker's XML file formats, OpenIV is not explicitly supported. You may experience issues going from Sollumz > CodeWalker > OpenIV. It's highly recommended that you just use CodeWalker.
Drawable
.ydr.xml
🟩
🟩
Drawable Dictionary
.ydd.xml
🟩
🟩
Static Collision
.ybn.xml
🟩
🟩
Fragment
.yft.xml
🟧
🟧
Clip Dictionary
.ycd.xml
🟧
🟧
Map Data
.ymap.xml
🟩
🟩
Archetype Definition
.ytyp.xml
🟩
🟩
Mesh editing
🟩
Embedded collisions
🟩
Shader editing
🟩
Terrain shader painting
🟩
Tint shaders
🟩
Props
🟩
Shader preview
🟧
Editing Drawable Dictionaries
🟩
Importing with external skeleton
🟩
Collision editing
🟩
Vehicles
🟩
Breakable props (i.e. street lights)
🟩
Breakable glass props
🟩
Explodable props (i.e. gas tanks)
🟥
Ped yfts
🟥
Cloth yfts
🟥
Skeletal Animations
🟩
UV Animations
🟩
Camera Animations
🟩
Light Animations
🟧
Entities
🟩
Box Occluders
🟩
Car Generators
🟩
Model Occluders
🟩
Physics Dictionaries
🟥
Time Cycle
🟥
Lod Lights
🟥
Base Archetypes
🟩
Time Archetypes
🟩
MLO Archetypes
🟩
Create rooms from vertices
🟩
Create portals from vertices
🟩
Entity Extensions
🟩
Entity Sets
🟩