# Sollumz

## 2.9 (Latest)

- [Welcome](https://docs.sollumz.org/readme.md)
- [Features](https://docs.sollumz.org/features.md)
- [Installation](https://docs.sollumz.org/getting-started/installation.md)
- [Creating Your First Asset](https://docs.sollumz.org/getting-started/creating-your-first-asset.md)
- [FAQ](https://docs.sollumz.org/support/faq.md): Frequently Asked Questions
- [Getting Help](https://docs.sollumz.org/support/getting-help.md)
- [Files not supported by Sollumz](https://docs.sollumz.org/support/files-not-supported-by-sollumz.md): Not every file type found in GTA is supported by Sollumz.
- [Creating Static Meshes](https://docs.sollumz.org/tutorials/creating-static-meshes.md)
- [Creating Static Collisions](https://docs.sollumz.org/tutorials/creating-static-collisions.md): Game Collisions are stored in the Static Collisions (.ybn) file format. Creating Collisions in Sollumz is very straight forwards.
- [Creating Interiors](https://docs.sollumz.org/tutorials/creating-interiors.md)
- [Picking a building](https://docs.sollumz.org/tutorials/creating-interiors/picking-a-building.md)
- [Importing from CodeWalker](https://docs.sollumz.org/tutorials/creating-interiors/importing-from-codewalker.md)
- [Planning](https://docs.sollumz.org/tutorials/creating-interiors/planning.md)
- [🏠📐 Modelling](https://docs.sollumz.org/tutorials/creating-interiors/modeling.md)
- [Texturing](https://docs.sollumz.org/tutorials/creating-interiors/texturing.md)
- [Collisions](https://docs.sollumz.org/tutorials/creating-interiors/collisions.md)
- [Creating ytyp](https://docs.sollumz.org/tutorials/creating-interiors/create-ytyp.md)
- [Export from Blender](https://docs.sollumz.org/tutorials/creating-interiors/export-blender.md)
- [Creating ymap](https://docs.sollumz.org/tutorials/creating-interiors/create-ymap.md)
- [Creating Props](https://docs.sollumz.org/tutorials/creating-props.md): Props are simply just entities or models that can be reused and placed multiple times to detail an area or scene.
- [Setting Up Sollumz Shaders](https://docs.sollumz.org/tutorials/creating-props/setting-up-sollumz-shaders.md)
- [Converting To Drawable](https://docs.sollumz.org/tutorials/creating-props/converting-to-drawable.md)
- [Creating the Archetype (.ytyp)](https://docs.sollumz.org/tutorials/creating-props/creating-the-archetype.md): TODO
- [Creating Vehicles](https://docs.sollumz.org/tutorials/creating-vehicles.md): In this crash course tutorial, you are going to learn how to create a vehicle using a vanilla GTAV vehicle as a base. A basic knowledge of RAGE engine is nice to see.
- [Setting Up the Model and Materials](https://docs.sollumz.org/tutorials/creating-vehicles/setting-up-the-model-and-materials.md)
- [Positioning Bones](https://docs.sollumz.org/tutorials/creating-vehicles/positioning-bones.md)
- [Vertex Groups, Hierarchy, and Armature](https://docs.sollumz.org/tutorials/creating-vehicles/vertex-groups-hierarchy-and-armature.md)
- [LOD Assignment](https://docs.sollumz.org/tutorials/creating-vehicles/lod-assignment.md)
- [Exporting](https://docs.sollumz.org/tutorials/creating-vehicles/exporting.md)
- [Creating Weapons \[TODO\]](https://docs.sollumz.org/tutorials/creating-weapons-todo.md)
- [Basic Animation Editing \[TODO\]](https://docs.sollumz.org/tutorials/basic-animation-editing-todo.md)
- [Basic Clothes Editing](https://docs.sollumz.org/tutorials/basic-clothes-editing.md)
- [Asset conversion for GTAV Enhanced](https://docs.sollumz.org/tutorials/asset-conversion-for-gtav-enhanced.md)
- [Drawables (.ydr)](https://docs.sollumz.org/documentation/drawables.ydr.md)
- [Level of Detail (LODs) Editing](https://docs.sollumz.org/documentation/drawables.ydr/level-of-detail-lods-editing.md)
- [Rigging](https://docs.sollumz.org/documentation/drawables.ydr/rigging.md)
- [Fragments (.yft)](https://docs.sollumz.org/documentation/fragments.yft.md)
- [Bone Physics](https://docs.sollumz.org/documentation/fragments.yft/bone-physics.md)
- [Collision Physics](https://docs.sollumz.org/documentation/fragments.yft/collision-physics.md)
- [Prop Setup](https://docs.sollumz.org/documentation/fragments.yft/prop-setup.md)
- [Vehicle Setup](https://docs.sollumz.org/documentation/fragments.yft/vehicle-setup.md)
- [Import Settings](https://docs.sollumz.org/documentation/fragments.yft/vehicle-setup/import-settings.md)
- [Vehicle Windows](https://docs.sollumz.org/documentation/fragments.yft/vehicle-setup/vehicle-windows.md)
- [Light IDs](https://docs.sollumz.org/documentation/fragments.yft/vehicle-setup/light-ids.md)
- [Paint Colors](https://docs.sollumz.org/documentation/fragments.yft/vehicle-setup/paint-colors.md)
- [Wheels](https://docs.sollumz.org/documentation/fragments.yft/vehicle-setup/wheels.md)
- [Export Settings](https://docs.sollumz.org/documentation/fragments.yft/vehicle-setup/export-settings.md)
- [Vehicle Shaders](https://docs.sollumz.org/documentation/fragments.yft/vehicle-shaders.md): In this page you can find all vehicle shaders used on vehicles and their technical usage
- [Drawable Dictionary (.ydd)](https://docs.sollumz.org/documentation/drawable-dictionary.ydd.md)
- [Collisions (.ybn)](https://docs.sollumz.org/documentation/collisions.ybn.md)
- [Clip Dictionary (.ycd) \[TODO\]](https://docs.sollumz.org/documentation/clip-dictionary.ycd-todo.md)
- [Archetype Definition (.ytyp)](https://docs.sollumz.org/documentation/archetype-definition.ytyp.md)
- [Archetype Flags](https://docs.sollumz.org/documentation/archetype-definition.ytyp/archetype-flags.md): Archetype flags are used to define certain properties of the archetype, like its vertex colours and its physics and how it renders
- [Archetype Extensions](https://docs.sollumz.org/documentation/archetype-definition.ytyp/archetype-extensions.md): Used to add things like particles, ped spawns, ladders, and light shafts to be attached to the entity
- [Maps (.ymap)](https://docs.sollumz.org/documentation/maps.md): Map data such as object locations, car generators, occlusions, and LOD lights are stored in the .ymap file format.
- [Entities](https://docs.sollumz.org/documentation/maps/entities.md)
- [LOD Hierarchy](https://docs.sollumz.org/documentation/maps/entities/lod-hierarchy.md)
- [Car Generators](https://docs.sollumz.org/documentation/maps/car-generators.md)
- [Timecycle Modifiers](https://docs.sollumz.org/documentation/maps/timecycle-modifiers.md)
- [Grass Batches](https://docs.sollumz.org/documentation/maps/grass-batches.md)
- [Occluders](https://docs.sollumz.org/documentation/maps/occluders.md)
- [LOD Lights](https://docs.sollumz.org/documentation/maps/lod-lights.md)
- [Partitioning](https://docs.sollumz.org/documentation/maps/partitioning.md)
- [Texture Dictionaries (.ytd)](https://docs.sollumz.org/documentation/texture-dictionaries.md)
- [Asset Libraries](https://docs.sollumz.org/documentation/asset-libraries.md)
- [Lighting (.ydr)](https://docs.sollumz.org/documentation/lighting-.ydr.md): Lights are well, lights that are embedded into .ydr or .yft objects. there is many different settings for these lights which can make it very tricky and confusing to get right.
- [Light Flags](https://docs.sollumz.org/documentation/lighting-.ydr/light-flags.md)
- [Flashiness Values](https://docs.sollumz.org/documentation/lighting-.ydr/flashiness-values.md): All light types have a Flashiness parameter, here you can set a value to make the light flicker or flash in a specific predefined way.

## 2.8

- [Welcome](https://docs.sollumz.org/2.8/readme.md)
- [Features](https://docs.sollumz.org/2.8/features.md)
- [Installation](https://docs.sollumz.org/2.8/getting-started/installation.md)
- [Creating Your First Asset](https://docs.sollumz.org/2.8/getting-started/creating-your-first-asset.md)
- [FAQ](https://docs.sollumz.org/2.8/support/faq.md): Frequently Asked Questions
- [Getting Help](https://docs.sollumz.org/2.8/support/getting-help.md)
- [Files not supported by Sollumz](https://docs.sollumz.org/2.8/support/files-not-supported-by-sollumz.md): Not every file type found in GTA is supported by Sollumz.
- [Creating Static Meshes](https://docs.sollumz.org/2.8/tutorials/creating-static-meshes.md)
- [Creating Static Collisions](https://docs.sollumz.org/2.8/tutorials/creating-static-collisions.md): Game Collisions are stored in the Static Collisions (.ybn) file format. Creating Collisions in Sollumz is very straight forwards.
- [Creating Interiors](https://docs.sollumz.org/2.8/tutorials/creating-interiors.md)
- [Picking a building](https://docs.sollumz.org/2.8/tutorials/creating-interiors/picking-a-building.md)
- [Importing from CodeWalker](https://docs.sollumz.org/2.8/tutorials/creating-interiors/importing-from-codewalker.md)
- [Planning](https://docs.sollumz.org/2.8/tutorials/creating-interiors/planning.md)
- [🏠📐 Modelling](https://docs.sollumz.org/2.8/tutorials/creating-interiors/modeling.md)
- [Texturing](https://docs.sollumz.org/2.8/tutorials/creating-interiors/texturing.md)
- [Collisions](https://docs.sollumz.org/2.8/tutorials/creating-interiors/collisions.md)
- [Creating ytyp](https://docs.sollumz.org/2.8/tutorials/creating-interiors/create-ytyp.md)
- [Export from Blender](https://docs.sollumz.org/2.8/tutorials/creating-interiors/export-blender.md)
- [Creating ymap](https://docs.sollumz.org/2.8/tutorials/creating-interiors/create-ymap.md)
- [Creating Props](https://docs.sollumz.org/2.8/tutorials/creating-props.md): Props are simply just entities or models that can be reused and placed multiple times to detail an area or scene.
- [Setting Up Sollumz Shaders](https://docs.sollumz.org/2.8/tutorials/creating-props/setting-up-sollumz-shaders.md)
- [Converting To Drawable](https://docs.sollumz.org/2.8/tutorials/creating-props/converting-to-drawable.md)
- [Creating the Archetype (.ytyp)](https://docs.sollumz.org/2.8/tutorials/creating-props/creating-the-archetype.md): TODO
- [Creating Vehicles](https://docs.sollumz.org/2.8/tutorials/creating-vehicles.md): In this crash course tutorial, you are going to learn how to create a vehicle using a vanilla GTAV vehicle as a base. A basic knowledge of RAGE engine is nice to see.
- [Setting Up the Model and Materials](https://docs.sollumz.org/2.8/tutorials/creating-vehicles/setting-up-the-model-and-materials.md)
- [Positioning Bones](https://docs.sollumz.org/2.8/tutorials/creating-vehicles/positioning-bones.md)
- [Vertex Groups, Hierarchy, and Armature](https://docs.sollumz.org/2.8/tutorials/creating-vehicles/vertex-groups-hierarchy-and-armature.md)
- [LOD Assignment](https://docs.sollumz.org/2.8/tutorials/creating-vehicles/lod-assignment.md)
- [Exporting](https://docs.sollumz.org/2.8/tutorials/creating-vehicles/exporting.md)
- [Creating Weapons \[TODO\]](https://docs.sollumz.org/2.8/tutorials/creating-weapons-todo.md)
- [Basic Animation Editing \[TODO\]](https://docs.sollumz.org/2.8/tutorials/basic-animation-editing-todo.md)
- [Basic Clothes Editing](https://docs.sollumz.org/2.8/tutorials/basic-clothes-editing.md)
- [Asset conversion for GTAV Enhanced](https://docs.sollumz.org/2.8/tutorials/asset-conversion-for-gtav-enhanced.md)
- [Drawables (.ydr)](https://docs.sollumz.org/2.8/documentation/drawables.ydr.md)
- [Level of Detail (LODs) Editing](https://docs.sollumz.org/2.8/documentation/drawables.ydr/level-of-detail-lods-editing.md)
- [Rigging](https://docs.sollumz.org/2.8/documentation/drawables.ydr/rigging.md)
- [Fragments (.yft)](https://docs.sollumz.org/2.8/documentation/fragments.yft.md)
- [Bone Physics](https://docs.sollumz.org/2.8/documentation/fragments.yft/bone-physics.md)
- [Collision Physics](https://docs.sollumz.org/2.8/documentation/fragments.yft/collision-physics.md)
- [Prop Setup](https://docs.sollumz.org/2.8/documentation/fragments.yft/prop-setup.md)
- [Vehicle Setup](https://docs.sollumz.org/2.8/documentation/fragments.yft/vehicle-setup.md)
- [Import Settings](https://docs.sollumz.org/2.8/documentation/fragments.yft/vehicle-setup/import-settings.md)
- [Vehicle Windows](https://docs.sollumz.org/2.8/documentation/fragments.yft/vehicle-setup/vehicle-windows.md)
- [Light IDs](https://docs.sollumz.org/2.8/documentation/fragments.yft/vehicle-setup/light-ids.md)
- [Paint Colors](https://docs.sollumz.org/2.8/documentation/fragments.yft/vehicle-setup/paint-colors.md)
- [Wheels](https://docs.sollumz.org/2.8/documentation/fragments.yft/vehicle-setup/wheels.md)
- [Export Settings](https://docs.sollumz.org/2.8/documentation/fragments.yft/vehicle-setup/export-settings.md)
- [Vehicle Shaders](https://docs.sollumz.org/2.8/documentation/fragments.yft/vehicle-shaders.md): In this page you can find all vehicle shaders used on vehicles and their technical usage
- [Drawable Dictionary (.ydd)](https://docs.sollumz.org/2.8/documentation/drawable-dictionary.ydd.md)
- [Collisions (.ybn)](https://docs.sollumz.org/2.8/documentation/collisions.ybn.md)
- [Clip Dictionary (.ycd) \[TODO\]](https://docs.sollumz.org/2.8/documentation/clip-dictionary.ycd-todo.md)
- [Archetype Definition (.ytyp)](https://docs.sollumz.org/2.8/documentation/archetype-definition.ytyp.md)
- [Archetype Flags](https://docs.sollumz.org/2.8/documentation/archetype-definition.ytyp/archetype-flags.md): Archetype flags are used to define certain properties of the archetype, like its vertex colours and its physics and how it renders
- [Archetype Extensions](https://docs.sollumz.org/2.8/documentation/archetype-definition.ytyp/archetype-extensions.md): Used to add things like particles, ped spawns, ladders, and light shafts to be attached to the entity
- [Map Data (.ymap)](https://docs.sollumz.org/2.8/documentation/map-data.ymap-todo.md): Map Data such as object locations, car generators, occlusions, and lod lights are stored in the .ymap file format.
- [Lighting (.ydr)](https://docs.sollumz.org/2.8/documentation/lighting-.ydr.md): Lights are well, lights that are embedded into .ydr or .yft objects. there is many different settings for these lights which can make it very tricky and confusing to get right.
- [Light Flags](https://docs.sollumz.org/2.8/documentation/lighting-.ydr/light-flags.md)
- [Flashiness Values](https://docs.sollumz.org/2.8/documentation/lighting-.ydr/flashiness-values.md): All light types have a Flashiness parameter, here you can set a value to make the light flicker or flash in a specific predefined way.

## 2.7

- [Page](https://docs.sollumz.org/2.7/page.md)

## 2.6

- [Welcome](https://docs.sollumz.org/2.6/readme.md)
- [Features](https://docs.sollumz.org/2.6/features.md)
- [Installation](https://docs.sollumz.org/2.6/getting-started/installation.md)
- [Creating Your First Asset](https://docs.sollumz.org/2.6/getting-started/creating-your-first-asset.md)
- [FAQ](https://docs.sollumz.org/2.6/support/faq.md): Frequently Asked Questions
- [Getting Help](https://docs.sollumz.org/2.6/support/getting-help.md)
- [Files not supported by Sollumz](https://docs.sollumz.org/2.6/support/files-not-supported-by-sollumz.md): Not every file type found in GTA is supported by Sollumz.
- [Creating Static Meshes](https://docs.sollumz.org/2.6/tutorials/creating-static-meshes.md)
- [Creating Static Collisions](https://docs.sollumz.org/2.6/tutorials/creating-static-collisions.md): Game Collisions are stored in the Static Collisions (.ybn) file format. Creating Collisions in Sollumz is very straight forwards.
- [Creating Interiors](https://docs.sollumz.org/2.6/tutorials/creating-interiors.md)
- [Picking a building](https://docs.sollumz.org/2.6/tutorials/creating-interiors/picking-a-building.md)
- [Importing from CodeWalker](https://docs.sollumz.org/2.6/tutorials/creating-interiors/importing-from-codewalker.md)
- [Planning](https://docs.sollumz.org/2.6/tutorials/creating-interiors/planning.md)
- [🏠📐 Modelling](https://docs.sollumz.org/2.6/tutorials/creating-interiors/modeling.md)
- [Texturing](https://docs.sollumz.org/2.6/tutorials/creating-interiors/texturing.md)
- [Collisions](https://docs.sollumz.org/2.6/tutorials/creating-interiors/collisions.md)
- [Creating ytyp](https://docs.sollumz.org/2.6/tutorials/creating-interiors/create-ytyp.md)
- [Export from Blender](https://docs.sollumz.org/2.6/tutorials/creating-interiors/export-blender.md)
- [Creating ymap](https://docs.sollumz.org/2.6/tutorials/creating-interiors/create-ymap.md)
- [Creating Props](https://docs.sollumz.org/2.6/tutorials/creating-props.md): Props are simply just entities or models that can be reused and placed multiple times to detail an area or scene.
- [Setting Up Sollumz Shaders](https://docs.sollumz.org/2.6/tutorials/creating-props/setting-up-sollumz-shaders.md)
- [Converting To Drawable](https://docs.sollumz.org/2.6/tutorials/creating-props/converting-to-drawable.md)
- [Creating the Archetype (.ytyp)](https://docs.sollumz.org/2.6/tutorials/creating-props/creating-the-archetype.md): TODO
- [Creating Vehicles](https://docs.sollumz.org/2.6/tutorials/creating-vehicles.md): In this crash course tutorial, you are going to learn how to create a vehicle using a vanilla GTAV vehicle as a base. A basic knowledge of RAGE engine is nice to see.
- [Setting Up the Model and Materials](https://docs.sollumz.org/2.6/tutorials/creating-vehicles/setting-up-the-model-and-materials.md)
- [Positioning Bones](https://docs.sollumz.org/2.6/tutorials/creating-vehicles/positioning-bones.md)
- [Vertex Groups, Hierarchy, and Armature](https://docs.sollumz.org/2.6/tutorials/creating-vehicles/vertex-groups-hierarchy-and-armature.md)
- [LOD Assignment](https://docs.sollumz.org/2.6/tutorials/creating-vehicles/lod-assignment.md)
- [Exporting](https://docs.sollumz.org/2.6/tutorials/creating-vehicles/exporting.md)
- [Creating Weapons \[TODO\]](https://docs.sollumz.org/2.6/tutorials/creating-weapons-todo.md)
- [Basic Animation Editing \[TODO\]](https://docs.sollumz.org/2.6/tutorials/basic-animation-editing-todo.md)
- [Basic Clothes Editing](https://docs.sollumz.org/2.6/tutorials/basic-clothes-editing.md)
- [Drawables (.ydr)](https://docs.sollumz.org/2.6/documentation/drawables.ydr.md)
- [Level of Detail (LODs) Editing](https://docs.sollumz.org/2.6/documentation/drawables.ydr/level-of-detail-lods-editing.md)
- [Rigging](https://docs.sollumz.org/2.6/documentation/drawables.ydr/rigging.md)
- [Fragments (.yft)](https://docs.sollumz.org/2.6/documentation/fragments.yft.md)
- [Bone Physics](https://docs.sollumz.org/2.6/documentation/fragments.yft/bone-physics.md)
- [Collision Physics](https://docs.sollumz.org/2.6/documentation/fragments.yft/collision-physics.md)
- [Prop Setup](https://docs.sollumz.org/2.6/documentation/fragments.yft/prop-setup.md)
- [Vehicle Setup](https://docs.sollumz.org/2.6/documentation/fragments.yft/vehicle-setup.md)
- [Import Settings](https://docs.sollumz.org/2.6/documentation/fragments.yft/vehicle-setup/import-settings.md)
- [Vehicle Windows](https://docs.sollumz.org/2.6/documentation/fragments.yft/vehicle-setup/vehicle-windows.md)
- [Light IDs](https://docs.sollumz.org/2.6/documentation/fragments.yft/vehicle-setup/light-ids.md)
- [Paint Colors](https://docs.sollumz.org/2.6/documentation/fragments.yft/vehicle-setup/paint-colors.md)
- [Wheels](https://docs.sollumz.org/2.6/documentation/fragments.yft/vehicle-setup/wheels.md)
- [Export Settings](https://docs.sollumz.org/2.6/documentation/fragments.yft/vehicle-setup/export-settings.md)
- [Vehicle Shaders](https://docs.sollumz.org/2.6/documentation/fragments.yft/vehicle-shaders.md): In this page you can find all vehicle shaders used on vehicles and their technical usage
- [Drawable Dictionary (.ydd)](https://docs.sollumz.org/2.6/documentation/drawable-dictionary.ydd.md)
- [Collisions (.ybn)](https://docs.sollumz.org/2.6/documentation/collisions.ybn.md)
- [Clip Dictionary (.ycd) \[TODO\]](https://docs.sollumz.org/2.6/documentation/clip-dictionary.ycd-todo.md)
- [Archetype Definition (.ytyp)](https://docs.sollumz.org/2.6/documentation/archetype-definition.ytyp.md)
- [Archetype Flags](https://docs.sollumz.org/2.6/documentation/archetype-definition.ytyp/archetype-flags.md): Archetype flags are used to define certain properties of the archetype, like its vertex colours and its physics and how it renders
- [Archetype Extensions](https://docs.sollumz.org/2.6/documentation/archetype-definition.ytyp/archetype-extensions.md): Used to add things like particles, ped spawns, ladders, and light shafts to be attached to the entity
- [Map Data (.ymap)](https://docs.sollumz.org/2.6/documentation/map-data.ymap-todo.md): Map Data such as object locations, car generators, occlusions, and lod lights are stored in the .ymap file format.
- [Lighting (.ydr)](https://docs.sollumz.org/2.6/documentation/lighting-.ydr.md): Lights are well, lights that are embedded into .ydr or .yft objects. there is many different settings for these lights which can make it very tricky and confusing to get right.
- [Light Flags](https://docs.sollumz.org/2.6/documentation/lighting-.ydr/light-flags.md)
- [Flashiness Values](https://docs.sollumz.org/2.6/documentation/lighting-.ydr/flashiness-values.md): All light types have a Flashiness parameter, here you can set a value to make the light flicker or flash in a specific predefined way.

## 2.5

- [Welcome](https://docs.sollumz.org/2.5/readme.md)
- [Features](https://docs.sollumz.org/2.5/features.md)
- [Installation](https://docs.sollumz.org/2.5/getting-started/installation.md)
- [Creating Your First Asset](https://docs.sollumz.org/2.5/getting-started/creating-your-first-asset.md)
- [FAQ](https://docs.sollumz.org/2.5/support/faq.md): Frequently Asked Questions
- [Getting Help](https://docs.sollumz.org/2.5/support/getting-help.md)
- [Files not supported by Sollumz](https://docs.sollumz.org/2.5/support/files-not-supported-by-sollumz.md): Not every file type found in GTA is supported by Sollumz.
- [Creating Static Meshes](https://docs.sollumz.org/2.5/tutorials/creating-static-meshes.md)
- [Creating Static Collisions](https://docs.sollumz.org/2.5/tutorials/creating-static-collisions.md): Game Collisions are stored in the Static Collisions (.ybn) file format. Creating Collisions in Sollumz is very straight forwards.
- [Creating Interiors \[TODO\]](https://docs.sollumz.org/2.5/tutorials/creating-interiors-todo.md)
- [Creating Props](https://docs.sollumz.org/2.5/tutorials/creating-props.md): Props are simply just entities or models that can be reused and placed multiple times to detail an area or scene.
- [Setting Up Sollumz Shaders](https://docs.sollumz.org/2.5/tutorials/creating-props/setting-up-sollumz-shaders.md)
- [Converting To Drawable](https://docs.sollumz.org/2.5/tutorials/creating-props/converting-to-drawable.md)
- [Creating the Archetype (.ytyp)](https://docs.sollumz.org/2.5/tutorials/creating-props/creating-the-archetype.md): TODO
- [Creating Vehicles](https://docs.sollumz.org/2.5/tutorials/creating-vehicles.md): In this crash course tutorial, you are going to learn how to create a vehicle using a vanilla GTAV vehicle as a base. A basic knowledge of RAGE engine is nice to see.
- [Setting Up the Model and Materials](https://docs.sollumz.org/2.5/tutorials/creating-vehicles/setting-up-the-model-and-materials.md)
- [Positioning Bones](https://docs.sollumz.org/2.5/tutorials/creating-vehicles/positioning-bones.md)
- [Vertex Groups, Hierarchy, and Armature](https://docs.sollumz.org/2.5/tutorials/creating-vehicles/vertex-groups-hierarchy-and-armature.md)
- [LOD Assignment](https://docs.sollumz.org/2.5/tutorials/creating-vehicles/lod-assignment.md)
- [Exporting](https://docs.sollumz.org/2.5/tutorials/creating-vehicles/exporting.md)
- [Creating Weapons \[TODO\]](https://docs.sollumz.org/2.5/tutorials/creating-weapons-todo.md)
- [Basic Animation Editing \[TODO\]](https://docs.sollumz.org/2.5/tutorials/basic-animation-editing-todo.md)
- [Basic Clothes Editing](https://docs.sollumz.org/2.5/tutorials/basic-clothes-editing.md)
- [Drawables (.ydr)](https://docs.sollumz.org/2.5/documentation/drawables.ydr.md)
- [Level of Detail (LODs) Editing](https://docs.sollumz.org/2.5/documentation/drawables.ydr/level-of-detail-lods-editing.md)
- [Rigging](https://docs.sollumz.org/2.5/documentation/drawables.ydr/rigging.md)
- [Fragments (.yft)](https://docs.sollumz.org/2.5/documentation/fragments.yft.md)
- [Bone Physics](https://docs.sollumz.org/2.5/documentation/fragments.yft/bone-physics.md)
- [Collision Physics](https://docs.sollumz.org/2.5/documentation/fragments.yft/collision-physics.md)
- [Prop Setup](https://docs.sollumz.org/2.5/documentation/fragments.yft/prop-setup.md)
- [Vehicle Setup](https://docs.sollumz.org/2.5/documentation/fragments.yft/vehicle-setup.md)
- [Import Settings](https://docs.sollumz.org/2.5/documentation/fragments.yft/vehicle-setup/import-settings.md)
- [Vehicle Windows](https://docs.sollumz.org/2.5/documentation/fragments.yft/vehicle-setup/vehicle-windows.md)
- [Light IDs](https://docs.sollumz.org/2.5/documentation/fragments.yft/vehicle-setup/light-ids.md)
- [Paint Colors](https://docs.sollumz.org/2.5/documentation/fragments.yft/vehicle-setup/paint-colors.md)
- [Wheels](https://docs.sollumz.org/2.5/documentation/fragments.yft/vehicle-setup/wheels.md)
- [Export Settings](https://docs.sollumz.org/2.5/documentation/fragments.yft/vehicle-setup/export-settings.md)
- [Vehicle Shaders](https://docs.sollumz.org/2.5/documentation/fragments.yft/vehicle-shaders.md): In this page you can find all vehicle shaders used on vehicles and their technical usage
- [Drawable Dictionary (.ydd)](https://docs.sollumz.org/2.5/documentation/drawable-dictionary.ydd.md)
- [Collisions (.ybn)](https://docs.sollumz.org/2.5/documentation/collisions.ybn.md)
- [Clip Dictionary (.ycd) \[TODO\]](https://docs.sollumz.org/2.5/documentation/clip-dictionary.ycd-todo.md)
- [Archetype Definition (.ytyp)](https://docs.sollumz.org/2.5/documentation/archetype-definition.ytyp.md)
- [Archetype Flags](https://docs.sollumz.org/2.5/documentation/archetype-definition.ytyp/archetype-flags.md): Archetype flags are used to define certain properties of the archetype, like its vertex colours and its physics and how it renders
- [Archetype Extensions](https://docs.sollumz.org/2.5/documentation/archetype-definition.ytyp/archetype-extensions.md): Used to add things like particles, ped spawns, ladders, and light shafts to be attached to the entity
- [Map Data (.ymap)](https://docs.sollumz.org/2.5/documentation/map-data.ymap-todo.md): Map Data such as object locations, car generators, occlusions, and lod lights are stored in the .ymap file format.
- [Lighting (.ydr)](https://docs.sollumz.org/2.5/documentation/lighting-.ydr.md): Lights are well, lights that are embedded into .ydr or .yft objects. there is many different settings for these lights which can make it very tricky and confusing to get right.
- [Light Flags](https://docs.sollumz.org/2.5/documentation/lighting-.ydr/light-flags.md)
- [Flashiness Values](https://docs.sollumz.org/2.5/documentation/lighting-.ydr/flashiness-values.md): All light types have a Flashiness parameter, here you can set a value to make the light flicker or flash in a specific predefined way.

## 2.4

- [Welcome](https://docs.sollumz.org/2.4/readme.md)
- [Features](https://docs.sollumz.org/2.4/features.md)
- [Installation](https://docs.sollumz.org/2.4/getting-started/installation.md)
- [Creating Your First Asset](https://docs.sollumz.org/2.4/getting-started/creating-your-first-asset.md)
- [FAQ](https://docs.sollumz.org/2.4/support/faq.md): Frequently Asked Questions
- [Getting Help](https://docs.sollumz.org/2.4/support/getting-help.md)
- [Files not supported by Sollumz](https://docs.sollumz.org/2.4/support/files-not-supported-by-sollumz.md): Not every file type found in GTA is supported by Sollumz.
- [Creating Static Meshes](https://docs.sollumz.org/2.4/tutorials/creating-static-meshes.md)
- [Creating Static Collisions](https://docs.sollumz.org/2.4/tutorials/creating-static-collisions.md): Game Collisions are stored in the Static Collisions (.ybn) file format. Creating Collisions in Sollumz is very straight forwards.
- [Creating Interiors \[TODO\]](https://docs.sollumz.org/2.4/tutorials/creating-interiors-todo.md)
- [Creating Props](https://docs.sollumz.org/2.4/tutorials/creating-props.md): Props are simply just entities or models that can be reused and placed multiple times to detail an area or scene.
- [Setting Up Sollumz Shaders](https://docs.sollumz.org/2.4/tutorials/creating-props/setting-up-sollumz-shaders.md)
- [Converting To Drawable](https://docs.sollumz.org/2.4/tutorials/creating-props/converting-to-drawable.md)
- [Creating the Archetype (.ytyp)](https://docs.sollumz.org/2.4/tutorials/creating-props/creating-the-archetype.md): TODO
- [Creating Vehicles](https://docs.sollumz.org/2.4/tutorials/creating-vehicles.md): In this crash course tutorial, you are going to learn how to create a vehicle using a vanilla GTAV vehicle as a base. A basic knowledge of RAGE engine is nice to see.
- [Setting Up the Model and Materials](https://docs.sollumz.org/2.4/tutorials/creating-vehicles/setting-up-the-model-and-materials.md)
- [Positioning Bones](https://docs.sollumz.org/2.4/tutorials/creating-vehicles/positioning-bones.md)
- [Vertex Groups, Hierarchy, and Armature](https://docs.sollumz.org/2.4/tutorials/creating-vehicles/vertex-groups-hierarchy-and-armature.md)
- [LOD Assignment](https://docs.sollumz.org/2.4/tutorials/creating-vehicles/lod-assignment.md)
- [Exporting](https://docs.sollumz.org/2.4/tutorials/creating-vehicles/exporting.md)
- [Creating Weapons \[TODO\]](https://docs.sollumz.org/2.4/tutorials/creating-weapons-todo.md)
- [Basic Animation Editing \[TODO\]](https://docs.sollumz.org/2.4/tutorials/basic-animation-editing-todo.md)
- [Basic Clothes Editing](https://docs.sollumz.org/2.4/tutorials/basic-clothes-editing.md)
- [Drawables (.ydr)](https://docs.sollumz.org/2.4/documentation/drawables.ydr.md)
- [Level of Detail (LODs) Editing](https://docs.sollumz.org/2.4/documentation/drawables.ydr/level-of-detail-lods-editing.md)
- [Rigging](https://docs.sollumz.org/2.4/documentation/drawables.ydr/rigging.md)
- [Fragments (.yft)](https://docs.sollumz.org/2.4/documentation/fragments.yft.md)
- [Bone Physics](https://docs.sollumz.org/2.4/documentation/fragments.yft/bone-physics.md)
- [Collision Physics](https://docs.sollumz.org/2.4/documentation/fragments.yft/collision-physics.md)
- [Prop Setup](https://docs.sollumz.org/2.4/documentation/fragments.yft/prop-setup.md)
- [Vehicle Setup](https://docs.sollumz.org/2.4/documentation/fragments.yft/vehicle-setup.md)
- [Import Settings](https://docs.sollumz.org/2.4/documentation/fragments.yft/vehicle-setup/import-settings.md)
- [Vehicle Windows](https://docs.sollumz.org/2.4/documentation/fragments.yft/vehicle-setup/vehicle-windows.md)
- [Light IDs](https://docs.sollumz.org/2.4/documentation/fragments.yft/vehicle-setup/light-ids.md)
- [Paint Colors](https://docs.sollumz.org/2.4/documentation/fragments.yft/vehicle-setup/paint-colors.md)
- [Wheels](https://docs.sollumz.org/2.4/documentation/fragments.yft/vehicle-setup/wheels.md)
- [Export Settings](https://docs.sollumz.org/2.4/documentation/fragments.yft/vehicle-setup/export-settings.md)
- [Vehicle Shaders](https://docs.sollumz.org/2.4/documentation/fragments.yft/vehicle-shaders.md): In this page you can find all vehicle shaders used on vehicles and their technical usage
- [Drawable Dictionary (.ydd)](https://docs.sollumz.org/2.4/documentation/drawable-dictionary.ydd.md)
- [Collisions (.ybn)](https://docs.sollumz.org/2.4/documentation/collisions.ybn.md)
- [Clip Dictionary (.ycd) \[TODO\]](https://docs.sollumz.org/2.4/documentation/clip-dictionary.ycd-todo.md)
- [Archetype Definition (.ytyp)](https://docs.sollumz.org/2.4/documentation/archetype-definition.ytyp.md)
- [Archetype Flags](https://docs.sollumz.org/2.4/documentation/archetype-definition.ytyp/archetype-flags.md): Archetype flags are used to define certain properties of the archetype, like its vertex colours and its physics and how it renders
- [Archetype Extensions](https://docs.sollumz.org/2.4/documentation/archetype-definition.ytyp/archetype-extensions.md): Used to add things like particles, ped spawns, ladders, and light shafts to be attached to the entity
- [Map Data (.ymap)](https://docs.sollumz.org/2.4/documentation/map-data.ymap-todo.md): Map Data such as object locations, car generators, occlusions, and lod lights are stored in the .ymap file format.
- [Lighting (.ydr)](https://docs.sollumz.org/2.4/documentation/lighting-.ydr.md): Lights are well, lights that are embedded into .ydr or .yft objects. there is many different settings for these lights which can make it very tricky and confusing to get right.
- [Light Flags](https://docs.sollumz.org/2.4/documentation/lighting-.ydr/light-flags.md)
- [Flashiness Values](https://docs.sollumz.org/2.4/documentation/lighting-.ydr/flashiness-values.md): All light types have a Flashiness parameter, here you can set a value to make the light flicker or flash in a specific predefined way.


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