For the complete documentation index, see llms.txt. This page is also available as Markdown.

Grass Batches

Grass batches are represented as a mesh with only vertices, where each vertex represents a grass instance. Attributes are used to store per-grass instance settings.

Geometry nodes are used to generate and preview grass batches. Each grass batch is configured through a list of "templates", which define the models that can appear and their per-model settings (e.g. scale, LOD distance). The geometry nodes modifier then uses these templates to scatter the grass instances over a base mesh.

The geometry nodes require Blender 5.0 or newer. Import/export still works on all supported versions, since the grass batch itself is just a regular mesh containing only vertices. This also means some manual editing is possible.

GrassBatchGen geometry nodes modifier

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