For the complete documentation index, see llms.txt. This page is also available as Markdown.

Entities

Entities represent props, buildings, terrain, or any other models placed in a map. Each entity is linked to a Blender object in the scene. The object defines the archetype name and world transform of the entity.

All entity properties and functionality can be found in the Entities tab panel in the sidebar.

Entities panel
Entities tab panel

Operators

Description

Add Object(s) as Entity

Add the selected objects in the scene to the map as an entity for each object.

Go To Entity

Select the object linked to the entity and move the view to its location.

Instance Entities / Remove Instances

Re-create the entities linked objects after import or delete them. The entities still exist in the map, only the Blender objects are removed from the scene.

Show / Hide Entities

Toggle the visibility of entity objects at specific LOD levels.

Properties

Property
Description

LOD Parent

The parent entity of this entity in the LOD hierarchy.

LOD Level

Level of this entity in the LOD hierarchy.

LOD Distance

Override the distance at which the object unloads. The default -1 uses the LOD distance defined in the archetype.

Child LOD Distance

Override the LOD distance of the children entities of this entity in the LOD hierarchy.

Priority Level

Only relevant for HD entities. Determines whether the game is allowed to skip creating this entity when loading the map in certain cases.

Natural AO Multiplier

Natural ambient occlusion multiplier.

Artifical AO Multiplier

Artificial ambient occlusion multiplier.

Tint Value

Palette index for models using tint shaders.

Entity Extensions

Extension
Description

Door

Additional settings for door entities.

Spawn Point Override

Used to override settings from spawn points in the archetype.

Light Effect

Used to override settings from lights found in the base model.


To quickly view the entity properties associated with the selected object, you can use the "Sollumz > Map Entity Properties" panel in the object properties tab.

Entity properties of the selected object

The "View in Sidebar" button synchronizes the selection in the Entities list with the selected objects in the scene.

MLO Instances

MLO instances are used to place interiors in maps. There are two main ways to create MLO instances:

  • From an MLO created in the same .blend file.

  • From an asset library.

The MLO panel in the sidebar has a "Create MLO Instance" button that creates a copy of your MLO as a single object, ready to be placed in a map. The refresh button next to it is used to update all existing instances to reflect the latest changes in the MLO, generally added or deleted entities.

Location of "Create MLO Instance" button
Location of "Create MLO Instance" button

When using an asset library created from a YTYP with MLO, you can simply drag and drop the MLO asset into the scene.

MLO instance from asset library
MLO instance from asset library

Now, you can add the MLO instance objects to a map like any other entity object, for example using "Add Object(s) as Entity". The new entity should be marked as MLO and the MLO-specific properties appear in the panel.

MLO instance properties
MLO instance properties

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