Entities
Entities represent props, buildings, terrain, or any other models placed in a map. Each entity is linked to a Blender object in the scene. The object defines the archetype name and world transform of the entity.
All entity properties and functionality can be found in the Entities tab panel in the sidebar.

Operators
Add Object(s) as Entity
Add the selected objects in the scene to the map as an entity for each object.
Go To Entity
Select the object linked to the entity and move the view to its location.
Instance Entities / Remove Instances
Re-create the entities linked objects after import or delete them. The entities still exist in the map, only the Blender objects are removed from the scene.
Show / Hide Entities
Toggle the visibility of entity objects at specific LOD levels.
Properties
LOD Parent
The parent entity of this entity in the LOD hierarchy.
LOD Level
Level of this entity in the LOD hierarchy.
LOD Distance
Override the distance at which the object unloads. The default -1 uses the LOD distance defined in the archetype.
Child LOD Distance
Override the LOD distance of the children entities of this entity in the LOD hierarchy.
Priority Level
Only relevant for HD entities. Determines whether the game is allowed to skip creating this entity when loading the map in certain cases.
Natural AO Multiplier
Natural ambient occlusion multiplier.
Artifical AO Multiplier
Artificial ambient occlusion multiplier.
Tint Value
Palette index for models using tint shaders.
Entity Extensions
Door
Additional settings for door entities.
Spawn Point Override
Used to override settings from spawn points in the archetype.
Light Effect
Used to override settings from lights found in the base model.
To quickly view the entity properties associated with the selected object, you can use the "Sollumz > Map Entity Properties" panel in the object properties tab.

The "View in Sidebar" button synchronizes the selection in the Entities list with the selected objects in the scene.
MLO Instances
MLO instances are used to place interiors in maps. There are two main ways to create MLO instances:
From an MLO created in the same
.blendfile.From an asset library.
The MLO panel in the sidebar has a "Create MLO Instance" button that creates a copy of your MLO as a single object, ready to be placed in a map. The refresh button next to it is used to update all existing instances to reflect the latest changes in the MLO, generally added or deleted entities.

When using an asset library created from a YTYP with MLO, you can simply drag and drop the MLO asset into the scene.

Now, you can add the MLO instance objects to a map like any other entity object, for example using "Add Object(s) as Entity". The new entity should be marked as MLO and the MLO-specific properties appear in the panel.

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