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πŸ—ΊοΈMaps (.ymap)

Map data such as object locations, car generators, occlusions, and LOD lights are stored in the .ymap file format.

Basic Concepts

Maps are managed through the Sollumz Tools > Maps panel in the sidebar.

The first list contains map groups. A map group holds a set of containers and the map items assigned to them.

Maps marked as "Scripted" will not be loaded automatically by the game. A script will be needed to load and unload them.

Containers

Containers are organized in a hierarchy: each container can have a parent container, which corresponds to the YMAP LOD hierarchy in the game. On export, each container becomes one YMAP file, named after the container.

Containers list

The hierarchy can be partially generated using Auto partioning. See Partitioning.

Map Items

There are six types of map items: entities, car generators, timecycle modifiers, grass batches, occluders, and LOD lights. Each map item is assigned to a container, which determines the YMAP file it is exported to. Items not assigned to any container are skipped on export with a warning.

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